Ai goal lead weapon: Difference between revisions
		
		
		
		
		
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| m (Robot: fixing template case.) | m (Robot: fixing template case.) | ||
| Line 27: | Line 27: | ||
| ==Inputs== | ==Inputs== | ||
| * {{ | * {{I LeadGoalBase}} | ||
| ==Outputs== | ==Outputs== | ||
Revision as of 19:30, 19 January 2009
Entity Description
AI Goal Lead (Weapon). A version of the ai_goal_lead entity that requires the player to have the specified weapon before the Actor(s) will lead the player to their target.
Keyvalues
- Template:Kv leadgoalbase
- WeaponName
- <pointentityclass> Weapon Name
- MissingWeaponConceptModifier
- <string> Missing weapon concept modifier
- SearchType
- <choices> How to search for the entities using the actor.
- Literal Value - Description - 0 - Entity name - 1 - Classname 
Flags
- AI_LeadGoal:
- 1: No def success
- 2: No def failure
- 4: Use goal facing
Todo: Clarify what these do?
Inputs
- AI_LeadGoal:
- SetSuccess
- Notify success of leading. Not required, use only if the standard code for detecting success does not meet your needs or fails.
- SetFailure
- Notify failure of leading.  Note:Not implemented. Note:Not implemented.