Env headcrabcanister: Difference between revisions

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* '''FireCanister'''
* '''FireCanister'''

Revision as of 19:30, 19 January 2009

Template:Wrongtitle

Entity description

Headcrab Canister

Headcrab Canister.

The canister is a mortar shell containing a payload of headcrabs. The mortar shell inflicts damage within a radius of where it lands and releases headcrabs after impact. Triggers and entity options offer control over impact damage and when the headcrabs are released, among other options.

For an example of their use, see the shantytown in d1_canals_05.

Dedicated CVars

  • sk_env_headcrabcanister_shake_amplitude
<float> Crash effect's shake amplitude
  • sk_env_headcrabcanister_shake_radius
<float> Crash effect's shake radius
  • sk_env_headcrabcanister_shake_radius_vehicle
<float> Crash effect's shake radius for vehicles

Keyvalues

  • HeadcrabType
<choices>
Literal Value Description
0 Normal headcrabs
1 Fast Headcrabs
2 Poison Headcrabs
  • HeadcrabCount
<integer> Number of headcrabs to spawn on impact
  • FlightSpeed
<float> Speed to fly through the air
  • FlightTime
<float> Time to fly through the air in seconds
  • StartingHeight
<float> Relative height from the landing position at which the canister should be launched. Positive values mean launch it above the impact point, negative values mean launch it below.
  • MinSkyboxRefireTime
<float> Min number of seconds before the canister is refired. This will only work for canisters placed in the skybox.
  • MaxSkyboxRefireTime
<float> Max number of seconds before the canister is refired. This will only work for canisters placed in the skybox.
  • SkyboxcanisterCount
<integer> Number of canisters to fire in the skybox (0 means fire continuously, forever).
  • Damage
<float> Max damage the canister applies on impact
  • DamageRadius
<float> Max radius of the impact damage for the canister
  • SmokeLifetime
<float> Duration that the canister smokes. -1 means always smoke.
  • LaunchPositionName (in all games since Half-Life 2: Episode One)
<target_destination> If the canister should launch to its origin from another point within the world, this should specify an info_target at the launch origin.

Flags

  • 1 : No Impact Sound
  • 2 : No Launch Sound
  • 4096 : Start Impacted
  • 8192 : Land at initial position
  • 16384 : Wait for input to open
  • 32768 : Wait for input to spawn headcrabs
  • 65536 : No smoke
  • 131072 : No shake
  • 262144 : Remove on impact
  • 524288 : No impact effects

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • FireCanister
  • OpenCanister
Opens the canister (must be called after the OnImpacted output is fired)
  • SpawnHeadcrabs
Spawns headcrabs (must be called after the OnImpacted output is fired and after OpenCanister is triggered, if the Wait for Input to open spawnflag is checked.)
  • StopSmoke

Outputs

Fired when the canister is launched. The ehandle points to the canister.
  • OnImpacted
Fires when canister hits the ground
  • OnOpened
Fires when canister has finished opening