Creating a wall light: Difference between revisions
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[[Category:Level Design Tutorials]] | [[Category:Level Design Tutorials]] | ||
[[Category:Portal]] | |||
[[Category:Sbrown Tutorials]] | |||
==Introduction== | ==Introduction== | ||
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==Steps== | ==Steps== | ||
<div style='clear:both'> | |||
===Step 1=== | ===Step 1=== | ||
Create a room for the light to be in, for the sake of this tutorial wel will use a 384*384*256 room with walls 16 units thick. Ensure the roof is touching the walls only by its edges. | Create a room for the light to be in, for the sake of this tutorial wel will use a 384*384*256 room with walls 16 units thick. Ensure the roof is touching the walls only by its edges.</div> | ||
<div style='clear:both'> | |||
===Step 2=== | ===Step 2=== | ||
[[Image:Lighttutorial1.jpg|right|thumb|Step 2]] | |||
Texture the edges of the roof with the same texture you used for your roof.</div> | |||
<div style='clear:both'> | |||
===Step 3=== | ===Step 3=== | ||
Shrink the roof by four on each end, so in this case, from 384*384 -> 376*376 | [[Image:Lighttutorial2.jpg|right|thumb|Step 3]] | ||
Shrink the roof by four on each end, so in this case, from 384*384 -> 376*376</div> | |||
<div style='clear:both'> | |||
===Step 4=== | ===Step 4=== | ||
Create a 4*16 block with the invisible texture and put it right beside your newly shrunk roof. They should fit so there are no leaks. | [[Image:Lighttutorial3.jpg|right|thumb|Step 4]] | ||
Create a 4*16 block with the invisible texture and put it right beside your newly shrunk roof. They should fit so there are no leaks.</div> | |||
<div style='clear:both'> | |||
===Step 5=== | ===Step 5=== | ||
Copy the invisible blocks and re-texture them to have nodraw. Move them higher above the invisible blocks so you can easily preform step 6 | [[Image:Lighttutorial4.jpg|right|thumb|Step 5]] | ||
Copy the invisible blocks and re-texture them to have nodraw. Move them higher above the invisible blocks so you can easily preform step 6</div> | |||
<div style='clear:both'> | |||
===Step 6=== | ===Step 6=== | ||
Texture the bottom of the nodraw 4*16 blocks to light_recessedcool002. Rotate the recessed texture with the face edit tool so it is parallel with the block, with the lighter side of the gradient facing the inside of the room. | [[Image:Lighttutorial5.jpg|right|thumb|Step 6]] | ||
Texture the bottom of the nodraw 4*16 blocks to light_recessedcool002. Rotate the recessed texture with the face edit tool so it is parallel with the block, with the lighter side of the gradient facing the inside of the room.</div> | |||
<div style='clear:both'> | |||
===Step 7=== | ===Step 7=== | ||
[[Image:Lighttutorial6.jpg|right|thumb|Step 7]] | |||
Move the nodraw blocks to sit on top of the invisible blocks.</div> | |||
<div style='clear:both'> | |||
===Step 8=== | ===Step 8=== | ||
[[Image:Lighttutorial7.jpg|right|thumb|Step 8]] | |||
Select all the top walls and pull them up so they enclose the invisible blocks.</div> | |||
<div style='clear:both'> | |||
===Step 9=== | ===Step 9=== | ||
Add an overlay with decals/overlay_light_gradient, and change the vstart/end to .99 instead of 1. | [[Image:Lighttutorial8.jpg|right|thumb|Step 9]] | ||
Add an overlay with decals/overlay_light_gradient, and change the vstart/end to .99 instead of 1.</div> | |||
<div style='clear:both'> | |||
===Step 10=== | ===Step 10=== | ||
[[Image:Lighttutorial9.jpg|right|thumb|Step 10]] | |||
Resize to fit, and move inside of the hole.</div> | |||
<div style='clear:both'> | |||
===Step 11=== | ===Step 11=== | ||
[[Image:Lighttutorial10.jpg|right|thumb|Step 11]] | |||
Repeat for every wall</div> | |||
<div style='clear:both'> | |||
===Step 12=== | ===Step 12=== | ||
Compile your map, and ensure there are no leaks. | Compile your map, and ensure there are no leaks.</div> |
Revision as of 23:10, 26 January 2009
Introduction
In this tutorial you will learn how to make a wall light that is seen in the Portal test chambers.