Gibshooter: Difference between revisions

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(cleaned up)
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:<float> Delay, in seconds, between shooting each gib. If 0, all gibs shoot at once.
:<float> Delay, in seconds, between shooting each gib. If 0, all gibs shoot at once.
*'''gibangles'''  
*'''gibangles'''  
:<[[angles]]> The orientation of the spawned gibs.
:<[[angles]]> The angular orientation of the spawned gibs.
*'''m_flVelocity'''
*'''m_flVelocity'''
:<integer> Speed of the fired gibs
:<float> Speed of the fired gibs
*'''m_flVariance'''
*'''m_flVariance'''
:<string> How much variance in the direction gibs are fired.
:<float> How much variance in the direction gibs are fired.
*'''m_flGibLife'''
*'''m_flGibLife'''
:<float> Time in seconds for gibs to live, +/- 5%
:<float> Time in seconds for gibs to live, +/- 5%

Revision as of 19:12, 5 October 2005

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Entity Description

An entity that shoots out gibs. Style of body part depends on language type.

Keyvalues

<angles> The direction the gibs will fly.
  • m_iGibs
<integer> Total number of gibs to shoot each time it's activated.
  • delay
<float> Delay, in seconds, between shooting each gib. If 0, all gibs shoot at once.
  • gibangles
<angles> The angular orientation of the spawned gibs.
  • m_flVelocity
<float> Speed of the fired gibs
  • m_flVariance
<float> How much variance in the direction gibs are fired.
  • m_flGibLife
<float> Time in seconds for gibs to live, +/- 5%

Flags

  • 1 : Repeatable

Inputs

Force the gibshooter to create and shoot a gib.

Outputs