Gibshooter: Difference between revisions
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:<float> Delay, in seconds, between shooting each gib. If 0, all gibs shoot at once. | :<float> Delay, in seconds, between shooting each gib. If 0, all gibs shoot at once. | ||
*'''gibangles''' | *'''gibangles''' | ||
:<[[angles]]> The orientation of the spawned gibs. | :<[[angles]]> The angular orientation of the spawned gibs. | ||
*'''m_flVelocity''' | *'''m_flVelocity''' | ||
:< | :<float> Speed of the fired gibs | ||
*'''m_flVariance''' | *'''m_flVariance''' | ||
:< | :<float> How much variance in the direction gibs are fired. | ||
*'''m_flGibLife''' | *'''m_flGibLife''' | ||
:<float> Time in seconds for gibs to live, +/- 5% | :<float> Time in seconds for gibs to live, +/- 5% |
Revision as of 19:12, 5 October 2005
Entity Description
An entity that shoots out gibs. Style of body part depends on language type.
Keyvalues
- <angles> The direction the gibs will fly.
- m_iGibs
- <integer> Total number of gibs to shoot each time it's activated.
- delay
- <float> Delay, in seconds, between shooting each gib. If 0, all gibs shoot at once.
- gibangles
- <angles> The angular orientation of the spawned gibs.
- m_flVelocity
- <float> Speed of the fired gibs
- m_flVariance
- <float> How much variance in the direction gibs are fired.
- m_flGibLife
- <float> Time in seconds for gibs to live, +/- 5%
Flags
- 1 : Repeatable
Inputs
- Force the gibshooter to create and shoot a gib.