Ai goal police: Difference between revisions

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==Flags==
==Flags==
* Knock-out target past crossing plane : 2
* 2 : Knock-out target past crossing plane
* Do not leave post : 4
* 4 : Do not leave post


==Inputs==
==Inputs==

Revision as of 08:22, 5 October 2005

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Entity Description

Defines an area to be policed. Used by the SetPoliceGoal input of npc_metropolice. NPCs entering the policed area will be warned and/or supressed (beaten), depending on the settings.

Keyvalues

  • policeradius
<float> Radius to police
  • policetarget
<target_destination> Target to police

Flags

  • 2 : Knock-out target past crossing plane
  • 4 : Do not leave post

Inputs

  • EnableKnockOut
Tells the goal to make the active policing NPC knock out its target
  • DisableKnockOut
Stop the active policing NPC from trying to knock out its target

Outputs

  • OnFirstWarning
Fires the first time a policing cop warns a target
  • OnSecondWarning
Fires the second time a policing cop warns a target
  • OnLastWarning
Fires when a policing cop warns a target for the last time
  • OnSupressingTarget
Fires when a policing cop starts to suppress (ie. beat) a target
  • OnKnockOut
Fires when a target has been knocked out