Ai goal police: Difference between revisions
Jump to navigation
Jump to search
m (→Keyvalues) |
m (→Flags) |
||
Line 20: | Line 20: | ||
==Flags== | ==Flags== | ||
* Knock-out target past crossing plane | * 2 : Knock-out target past crossing plane | ||
* Do not leave post | * 4 : Do not leave post | ||
==Inputs== | ==Inputs== |
Revision as of 08:22, 5 October 2005
Entity Description
Defines an area to be policed. Used by the SetPoliceGoal input of npc_metropolice. NPCs entering the policed area will be warned and/or supressed (beaten), depending on the settings.
Keyvalues
- policeradius
- <float> Radius to police
- policetarget
- <target_destination> Target to police
Flags
- 2 : Knock-out target past crossing plane
- 4 : Do not leave post
Inputs
- EnableKnockOut
- Tells the goal to make the active policing NPC knock out its target
- DisableKnockOut
- Stop the active policing NPC from trying to knock out its target
Outputs
- OnFirstWarning
- Fires the first time a policing cop warns a target
- OnSecondWarning
- Fires the second time a policing cop warns a target
- OnLastWarning
- Fires when a policing cop warns a target for the last time
- OnSupressingTarget
- Fires when a policing cop starts to suppress (ie. beat) a target
- OnKnockOut
- Fires when a target has been knocked out