User:Daeval: Difference between revisions

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A long, long time ago in a galaxy far, far away, I was also Sir Jaster @Ni!.   
A long, long time ago in a galaxy far, far away, I was also Sir Jaster @Ni!.   


I haven't messed with Hammer much since it was called Worldcraft, but I've been starting up again with the release of Team Fortress 2.
<del>I haven't messed with Hammer much since it was called Worldcraft, but I've been starting up again with the release of Team Fortress 2.</del>
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Not doing that so much anymore.
== Works in Progress.. ==
I'm looking to make a kind of reference article for each aspect of TF2 mapping.  When I got here, there were a few all-inclusive tutorials, which were great.  However, they are difficult to use if you only need specific information, and are even harder to add to in a logical manner.  In the wiki spirit, I'm in the process of creating more standardized, easily referenced chunks.  With any luck, this might also encourage people to try new things, new combinations - to push the limits of the parts we've been given, as was the spirit of the TF1 mapping community.


Update: I've moved the things I had out of my userspace and into the public domain.  Links can be found on the main [[Team Fortress 2 Level Creation]] page.  Other users need to be able to add their own information, etc.  That's how a wiki grows, after all.
For the moment, I'm poking at the Source Engine code.  I may update things here as I come across them, as there isn't much here currently for the total n00b like myself.
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== Works in Progress.. ==
== TF2 Mapping - Feature Requests ==
Nothing to see hereMove along...
In my exploration of TF2 mapping, I've come across a few barriers that I'd like to break through.  These are little things that aren't crucial, but would open up different mapping possibilities.  As far as I can tell, these require some (relatively minor) intervention from the developers at Valve.  However, if you know of an existing way to accomplish any of these, please [http://developer.valvesoftware.com/w/index.php?title=User_talk:Daeval&action=edit&section=new let me know]!
 
* MultiCTF
:A bug currently prevents multiple-flag CTF from working.  A player can pick up multiple [[item_teamflag]]s, but only one of them remains "active."  He will be unable to score with the others, and they will not drop to the ground, even after he dies.  From then on, he will respawn with any extra flags on his back, effectively removing them from the game.
:It seems like this could be solved by either:
::a) Not allowing a player to carry more than one flag.
::b) Allowing a player to return more than one flag at a time and to drop multiple flags upon death.
::c) An [[item_teamflag]] "group" property, such that flags with the same group cannot be carried together.  Similarly, [[func_capturezone]]s might be tied to a flag group.
:Any of these solutions would open up a whole new realm of possibilities for MultiCTF.
 
* Flag Return Input
: It would be nice if [[item_teamflag]]s had a "return this flag" Input.
 
* Flag Timeout
: Similarly, [[item_teamflag]]s could have a timeout property, indicating the amount of time before a dropped flag returns.
 
* Neutral Flag Skin
: Neutral [[item_teamflag]]s currently appear as the Red briefcase, making them impractical for use in combination with colored flags, and potentially misleading even on their ownIdeally, neutral flags would have their own skin (black/silver/something).
 
* Flag Radar
: Neutral [[item_teamflag]]s do not currently have a location indicator on the HUD as the Red and Blue flags do. Red and Blue flag indicators appear even if there are no team-aligned flags on the map.
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Revision as of 00:07, 21 July 2009

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Heya, I'm Daeval.

A long, long time ago in a galaxy far, far away, I was also Sir Jaster @Ni!.

I haven't messed with Hammer much since it was called Worldcraft, but I've been starting up again with the release of Team Fortress 2.

Not doing that so much anymore.

For the moment, I'm poking at the Source Engine code. I may update things here as I come across them, as there isn't much here currently for the total n00b like myself.

Works in Progress..

Nothing to see here. Move along...