Talk:Material modify control: Difference between revisions
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:I played around with it, and it seems to work. You have to use material proxy on a brush (or maybe model) that has the material, then apply the same material as a screen overlay. The thing is, using material_modify_control does not work while the overlay is enabled, you have to use it ''before'' enabling the screen overlay. --[[User:4-Legged Tumor|4LT]] 09:37, 22 Aug 2008 (PDT) | :I played around with it, and it seems to work. You have to use material proxy on a brush (or maybe model) that has the material, then apply the same material as a screen overlay. The thing is, using material_modify_control does not work while the overlay is enabled, you have to use it ''before'' enabling the screen overlay. --[[User:4-Legged Tumor|4LT]] 09:37, 22 Aug 2008 (PDT) | ||
Don't works on shader water with parameter "$fogenable" et "$fogcolor". Help pls. --[[User:Anarkia777|Anarkia777]] 21:37, 27 July 2010 (UTC) |
Revision as of 14:37, 27 July 2010
Added an important detail to getting this to work in the description. --Gir 01:40, 16 Feb 2007 (PST)
Ooh, didn't know I could use this on models. I'm going to guess "no" but it won't hurt to ask: does it work on env_screenoverlay? Because that would be awesome if it did. --4LT 10:56, 19 Aug 2008 (PDT)
- It should if you can get the material proxy in the overlay. And someone how to tie it to that. --JakeB 17:11, 19 Aug 2008 (PDT)
- I played around with it, and it seems to work. You have to use material proxy on a brush (or maybe model) that has the material, then apply the same material as a screen overlay. The thing is, using material_modify_control does not work while the overlay is enabled, you have to use it before enabling the screen overlay. --4LT 09:37, 22 Aug 2008 (PDT)
Don't works on shader water with parameter "$fogenable" et "$fogcolor". Help pls. --Anarkia777 21:37, 27 July 2010 (UTC)