Env tonemap controller: Difference between revisions

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(additional inputs)
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==Inputs==
==Inputs==
*{{i targetname}}
*{{i targetname}}
*'''SetTonemapScale'''
*'''SetTonemapScale'''
:Set the player's tonemap scale. It should be a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
:Set the player's tonemap scale. It should be a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open (2x overbright).
 
*'''BlendTonemapScale''' <string>
*'''BlendTonemapScale''' <string>
:Blend from the player's current tonemap scale to a new one. The parameter syntax is as follows: <code><target tonemap scale> <blend duration></code>. For example: <code>0.5 10</code> would blend from the current tonemap scale to 0.5 over a period of 10 seconds. Tonemap scale is a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
:Blend from the player's current tonemap scale to a new one. The parameter syntax is as follows: <code><target tonemap scale> <blend duration></code>. For example: <code>0.5 10</code> would blend from the current tonemap scale to 0.5 over a period of 10 seconds. Tonemap scale is a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
*'''UseDefaultAutoExposure'''
:Revert to using the default tonemap auto exposure.
*'''SetAutoExposureMin''' <float>
:Set a custom tonemap auto exposure minimum.
*'''SetAutoExposureMax''' <float>
:Set a custom tonemap auto exposure maximum.
*'''SetBloomScale''' <float>
:Set a custom bloom scale.


==Outputs==
==Outputs==

Revision as of 15:54, 28 September 2005

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Entity Description

An entity that controls the HDR tonemapping for the player. Think of it as a method of controlling the exposure of the player's eyes.

Keyvalues

Inputs

  • SetTonemapScale
Set the player's tonemap scale. It should be a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open (2x overbright).
  • BlendTonemapScale <string>
Blend from the player's current tonemap scale to a new one. The parameter syntax is as follows: <target tonemap scale> <blend duration>. For example: 0.5 10 would blend from the current tonemap scale to 0.5 over a period of 10 seconds. Tonemap scale is a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
  • UseDefaultAutoExposure
Revert to using the default tonemap auto exposure.
  • SetAutoExposureMin <float>
Set a custom tonemap auto exposure minimum.
  • SetAutoExposureMax <float>
Set a custom tonemap auto exposure maximum.
  • SetBloomScale <float>
Set a custom bloom scale.

Outputs