VGUI Screen: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=vgui_screen}} | |||
==Entity Description== | |||
A [[Vgui|VGUI]] screen. Useful for in-world monitors. | A [[Vgui|VGUI]] screen. Useful for in-world monitors. | ||
'''Warning:''' does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. | '''''Warning:''' does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game.'' | ||
==Key values== | ==Key values== |
Revision as of 06:13, 28 September 2005
Entity Description
A VGUI screen. Useful for in-world monitors.
Warning: does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game.
Key values
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv angles
- panelname <string>
- Name of the panel to use. This is not a filename.
- overlaymaterial <string>
- Name of a material to overlay over the top of the VGUI screen. NOTE: This material must write Z for the VGUI screen to work.
- width <integer>
- Width of the panel in units.
- height <integer>
- Height of the panel in units.
Inputs
- Template:I targetname
- Template:I parentname
- SetActive
- Make the vgui screen visible.
- SetInactive
- Make the vgui screen invisible.