Vertex t: Difference between revisions
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{{ | {{DISPLAYTITLE:Vertex_t}} | ||
This data structure is used in many drawing operations. Note that the two vectors do not use the same coordinate system. ''m_Position'' is in screenspace and ''_TexCoord'' is a texture coordinate (in normalized UV space). | This data structure is used in many drawing operations. Note that the two vectors do not use the same coordinate system. ''m_Position'' is in screenspace and ''_TexCoord'' is a texture coordinate (in normalized UV space). | ||
struct Vertex_t | struct Vertex_t | ||
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}; | }; | ||
[[Category:ISurface]][[Category:Helpers]] | [[Category:ISurface]][[Category:Helpers]] | ||
[[Category:Structures]] |
Latest revision as of 01:15, 30 November 2011
This data structure is used in many drawing operations. Note that the two vectors do not use the same coordinate system. m_Position is in screenspace and _TexCoord is a texture coordinate (in normalized UV space).
struct Vertex_t { Vertex_t() {} Vertex_t( const Vector2D &pos, const Vector2D &coord = Vector2D( 0, 0 ) ) { m_Position = pos; m_TexCoord = coord; } void Init( const Vector2D &pos, const Vector2D &coord = Vector2D( 0, 0 ) ) { m_Position = pos; m_TexCoord = coord; } Vector2D m_Position; Vector2D m_TexCoord; };