Error: too many entities: Difference between revisions

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{{Multiple issues|
{{Dead end|date=January 2024}}
{{Orphan|date=January 2024}}
}}
== Summary ==
== Summary ==
That means you have too many entities visible/see-able at that time. There are two likely causes for this: either you aren't running VIS, or your map has huge amounts of entities visible at a time.
That means you have too many entities visible/see-able at that time. There are two likely causes for this: either you aren't running VIS, or your map has huge amounts of entities visible at a time.
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''Solution:'' run VIS with the '''-full''' parameter, use line-of-sight blocking (aka. vis blocking), combine entities of the same type (without special, brush-wide properties) in the same area - but only in the same area.
''Solution:'' run VIS with the '''-full''' parameter, use line-of-sight blocking (aka. vis blocking), combine entities of the same type (without special, brush-wide properties) in the same area - but only in the same area.


[[Category:Compile Errors]]
[[Category:Compile errors]]

Latest revision as of 10:02, 21 January 2024

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January 2024

Summary

That means you have too many entities visible/see-able at that time. There are two likely causes for this: either you aren't running VIS, or your map has huge amounts of entities visible at a time.

Solution: run VIS with the -full parameter, use line-of-sight blocking (aka. vis blocking), combine entities of the same type (without special, brush-wide properties) in the same area - but only in the same area.