.wad: Difference between revisions

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[[WAD]] is the file extension for Half-Life 1 texture packages.  An acronym for ''Where's All the Data?'', [[WAD]] files first originated in ID Software's Doom as a general purpose file archive to help facilitate [[Modification | game MODs]].  A format of the same name was later used in ID Software's Quake engine as a texture package, then consequentially adapted by Half-Life 1's [[GoldSrc]] engine.  [[GoldSrc]] specifically uses version 3 of the format, sometimes referred to as WAD3.  [[WAD]] files typically contain standard texture sets, custom texture sets for individual levels, sprays, HUD elements and fonts.
#REDIRECT [[WAD]]
 
== Links ==
 
;[http://www.cstrike-planet.com/wads CStrike Planet]: A collection of official and custom [[Counter-Strike]] [[WAD]] files.
;[http://wadfather.planethalflife.gamespy.com/index-new.htm The Wadfather]: A large collection of [[WAD]] files.
 
== Utilities ==
 
;[[GCFScape]]: Views and extracts [[WAD]] files as BMP files.
;[[VTFEdit]]: 3rd party tool for converting [[WAD]] files to Source [[Materials | materials]].
;[http://www.telefragged.com/wally/ Wally]: The de facto [[WAD]] editing suite.
;[[Xwad]]: Source SDK tool for converting [[WAD]] files to Source [[Materials | materials]].
 
[[Category:Glossary]]

Latest revision as of 04:33, 4 June 2023

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