This article's documentation is for anything that uses the Source engine. Click here for more information.

Cl predictionlist: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
m (Replacing {{console variable}}. This operation was performed by a bot.)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{wrongtitle|title=cl_predictionlist}}
{{this is a|console variable|name=cl_predictionlist}}
If '''cl_predictionlist''' is enabled, an overlay will be shown in the upper right-hand corner. This overlay shows all the entities that are currently using the [[Source]] prediction system (ie: running on both the client and server). The left-hand column shows the index of each entity, and the middle column shows the class names of the entities.
If '''cl_predictionlist''' is enabled, an overlay will be shown in the upper right-hand corner. This overlay shows all the entities that are currently using the [[Source]] prediction system (ie: running on both the client and server). The left-hand column shows the index of each entity, and the middle column shows the class names of the entities.


Once you know the index of the entity you need to debug, you can use [[cl_pdump]].
Once you know the index of the entity you need to debug, you can use [[cl_pdump]].
[[Category:Console Variables]]

Latest revision as of 18:43, 7 January 2024

cl_predictionlist is a console variable available in all Source Source games. If cl_predictionlist is enabled, an overlay will be shown in the upper right-hand corner. This overlay shows all the entities that are currently using the Source prediction system (ie: running on both the client and server). The left-hand column shows the index of each entity, and the middle column shows the class names of the entities.

Once you know the index of the entity you need to debug, you can use cl_pdump.