Creating custom soundscapes: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(better than deletion: redirect)
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[Category:Level Design FAQ]]
#redirect [[Soundscape]]
Yes, you can. The SDK has been updated so that soundscapes are no longer hard coded to only reside in the <code>soundscapes_manifest.txt</code> script file. With proper naming of your soundscape script the game will load it when the map loads.
 
The soundscape name and location should be as following:
 
    <game directory>\scripts\soundscapes_yourmapname.txt
 
For example, with a Counter-Strike: Source map called de_kilo2.bsp:
 
    <game directory>\scripts\soundscapes_de_kilo2.txt

Latest revision as of 06:58, 19 January 2010

Redirect to: