Talk:Authoring a Brush Entity: Difference between revisions
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m (Nesciuse moved page Talk:Multipage Base Pages Temp Storage/Authoring a Brush Entity to Talk:Authoring a Brush Entity without leaving a redirect: Moving back to proper place) |
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The SetTouch call needs more work to make it Linux friendly, alter it to be SetTouch(&CMyBrushEntity::BrushTouch); | The SetTouch call needs more work to make it Linux friendly, alter it to be SetTouch(&CMyBrushEntity::BrushTouch); | ||
== Brush moves in the wrong direction == | |||
What about comparing the position of colliding entity with the position of the brush? If the colliding entity is on the left, there's no way it could have hit our object unless it was moving right, towards us, regardless of its current velocity, right?'' -eroder |
Latest revision as of 16:04, 15 July 2024
The SetTouch call needs more work to make it Linux friendly, alter it to be SetTouch(&CMyBrushEntity::BrushTouch);
Brush moves in the wrong direction
What about comparing the position of colliding entity with the position of the brush? If the colliding entity is on the left, there's no way it could have hit our object unless it was moving right, towards us, regardless of its current velocity, right? -eroder