User talk:MLSTRM: Difference between revisions

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This is for tips on making a Portal mod/level. Anythine else '''Will''' be deleted. If you want to be a game friend go here; [http://steamcommunity.com/id/MLSTRM_RVLTN/ My Steam ID


== Gravity ==
Does anyone know how to make a room that doen't have spcific gravity? (e.g. placing a portal on the wall, walking through and it becoming a floor, or how to make it so if you go in with a different direction the floor becomes a wall)
A friend of mine was looking into this a while back and had approximately zero luck with it.  From what I've read, it would require having a bit of experience in C++ and making your own console commands to switch which way gravity pulls you.  I, unfortunately, know very little about modding the code for Portal, and would be of little help.  Perhaps someone on the help desk here could help you? -[[User:RigorMortis|RigorMortis]] 04:06, 19 Sep 2008 (PDT)
== Connecting rooms ==
Is it possible to make rooms like the inside of a tesseract?
If I'm not mistaken, a tesseract is connected to itself in such a way that if you could stand inside of it, you could see yourself in all six directions... am I right?  Since this is a 4 dimensional object, it might be a little tough to recreate in Hammer, but I think you could fake it if you can imagine what it should look like in there.  Since the term "tesseract" has been used in so many incorrect ways over the years (in movies and other sci-fi) I'm curious as to exactly what you mean by this. -[[User:RigorMortis|RigorMortis]] 04:00, 19 Sep 2008 (PDT)
I mean like this; [http://uk.youtube.com/watch?v=lLg3oLbwRsQ&feature=related]

Latest revision as of 15:26, 8 June 2012