Talk:Material optimization: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Overdraw and opaque pixels)
 
mNo edit summary
 
Line 1: Line 1:
I theorise that opaque pixels drawn over existing ones aren't classed as overdraw because they only have to overwrite what's already in memory, as opposed to having to read, add/multiply (in the case of simple translucency), ''then'' overwrite. Can anyone confirm that?
== Opaque overdraw ==
 
I theorise that opaque pixels drawn over existing ones aren't classed as overdraw because they only have to overwrite what's already in memory, as opposed to having to read, add/multiply (in the case of simple translucency), ''then'' overwrite. Can anyone confirm that? --[[user:TomEdwards|TomEdwards]] 13:57, 16 Sep 2008 (PDT)

Latest revision as of 13:57, 16 September 2008

Opaque overdraw

I theorise that opaque pixels drawn over existing ones aren't classed as overdraw because they only have to overwrite what's already in memory, as opposed to having to read, add/multiply (in the case of simple translucency), then overwrite. Can anyone confirm that? --TomEdwards 13:57, 16 Sep 2008 (PDT)