Talk:Antlions: Random Spawn: Difference between revisions
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could someone make a prefab for this or give me a link to an example map/prefab? I have been trying to get this to work but it just won't spawn. --[[User:Frostyfrog|Frostyfrog]] 12:49, 27 Jul 2008 (PDT) | could someone make a prefab for this or give me a link to an example map/prefab? I have been trying to get this to work but it just won't spawn. --[[User:Frostyfrog|Frostyfrog]] 12:49, 27 Jul 2008 (PDT) | ||
[http://www.myth.clanservers.com/QuazaHidden/sdk_antlion_prefab.vmf Click Here To Download] | |||
[http://www.myth.clanservers.com/QuazaHidden/sdk_antlion_prefab.vmf] | |||
Ignore the main chunk of items, including the antlion model (it will all be invisible, so place anywhere near the antlion sand area. All you need to do is copy and paste the hint node (its seperated from the main chunk) around the map where the antlions come up. Each hint node represents ONE spot, so if its a beach, you should have lots of nodes.--[[User:Blackquaza|Blackquaza]] 22:54, 29 Jul 2008 (PDT) | Ignore the main chunk of items, including the antlion model (it will all be invisible, so place anywhere near the antlion sand area). All you need to do is copy and paste the hint node (its seperated from the main chunk) around the map where the antlions come up. Each hint node represents ONE spot, so if its a beach, you should have lots of nodes. Also, test to see if the sand texture is compatable with the sand-test! Usually it will have the suffix "_antlion" on it. --[[User:Blackquaza|Blackquaza]] 22:54, 29 Jul 2008 (PDT) |
Latest revision as of 22:58, 29 July 2008
I don't suppose that an efficient Prefab could be built for this, could it? --JeffMOD 14:04, 4 Apr 2008 (PDT)
It could, but the user would still have to place all the hint nodes and the texture. --Blackquaza 10:32, 22 July 2008 (PDT)
Prefab?
could someone make a prefab for this or give me a link to an example map/prefab? I have been trying to get this to work but it just won't spawn. --Frostyfrog 12:49, 27 Jul 2008 (PDT)
Ignore the main chunk of items, including the antlion model (it will all be invisible, so place anywhere near the antlion sand area). All you need to do is copy and paste the hint node (its seperated from the main chunk) around the map where the antlions come up. Each hint node represents ONE spot, so if its a beach, you should have lots of nodes. Also, test to see if the sand texture is compatable with the sand-test! Usually it will have the suffix "_antlion" on it. --Blackquaza 22:54, 29 Jul 2008 (PDT)