Talk:EHANDLE: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
So is an EHandle just a safer version of a CBaseEntity pointer in that you can't directly access it? --[[User:Mflux|Mflux]] 05:02, 3 Jul 2008 (PDT)
So is an EHandle just a safer version of a CBaseEntity pointer in that you can't directly access it? --[[User:Mflux|Mflux]] 05:02, 3 Jul 2008 (PDT)
:It also works on both the server and client. --[[user:TomEdwards|TomEdwards]] 08:38, 3 Jul 2008 (PDT)

Latest revision as of 09:12, 27 April 2009

So is an EHandle just a safer version of a CBaseEntity pointer in that you can't directly access it? --Mflux 05:02, 3 Jul 2008 (PDT)

It also works on both the server and client. --TomEdwards 08:38, 3 Jul 2008 (PDT)