Normal mapping: Difference between revisions

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#redirect [[Wikipedia:Normal mapping]]
(The following is from [http://en.wikipedia.org/wiki/Bump_mapping The Wikipedia bump mapping page])
 
Bump mapping is a technique where at each pixel, a perturbation to the surface normal of the object being rendered is looked up in a texture map and applied before the illumination calculation is done. The result is a richer, more detailed surface representation that more closely resembles the details inherent in the natural world.
 
[[Category:Technical]]
 
[[Category:Level Design]]
 
[[Category:Modeling]]
 
[[Category:Material System]]

Latest revision as of 05:06, 10 July 2008