Talk:$staticprop: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Nesciuse moved page Talk:Multipage Base Pages Temp Storage/$staticprop to Talk:$staticprop without leaving a redirect: Moving back to proper place)
 
(6 intermediate revisions by 5 users not shown)
Line 9: Line 9:
:Read the text carefully - nothing has been removed at all. --[[user:TomEdwards|TomEdwards]] 04:03, 26 Apr 2008 (PDT)
:Read the text carefully - nothing has been removed at all. --[[user:TomEdwards|TomEdwards]] 04:03, 26 Apr 2008 (PDT)
:: Then you'll have no objection to my replacing it? --[[User:Beeswax|Beeswax]] 04:31, 26 Apr 2008 (PDT)
:: Then you'll have no objection to my replacing it? --[[User:Beeswax|Beeswax]] 04:31, 26 Apr 2008 (PDT)
:::Whatever. Just more for people to read. The only thing I'm going to change is the pigeon-holing of models with it into the prop_ entities. --[[user:TomEdwards|TomEdwards]] 04:34, 26 Apr 2008 (PDT)
:::: Giving people things to read is the purpose of documentation. --[[User:Beeswax|Beeswax]] 05:02, 26 Apr 2008 (PDT)
:::::Let me rephrase: "More stuff for people to read before they gain the same understanding as before". I can't be bothered to fight it right now. --[[user:TomEdwards|TomEdwards]] 09:17, 26 Apr 2008 (PDT)

Latest revision as of 15:58, 15 July 2024

I think it's worth to point out this $staticprop explanation from VERC:

  • You should always use the $staticprop qc option with prop_physics models.
  • $staticprop is named similarly to prop_static entities for historical reasons - but the two things are completely separate concepts.
  • $staticprop removes all of the bone info for the model and collapses the object to a single coordinate system. You want to do this always (unless you're making an animated prop/character) because it makes the model more efficient for rendering.

see Jay Stelly - #10. Re: prop_physics collision model issues --n-neko 22:03, 19 Nov 2006 (PST)

Recent Edits

Tom - I hope you will include the deleted information in another more relevant article? --Beeswax 03:53, 26 Apr 2008 (PDT)

Read the text carefully - nothing has been removed at all. --TomEdwards 04:03, 26 Apr 2008 (PDT)
Then you'll have no objection to my replacing it? --Beeswax 04:31, 26 Apr 2008 (PDT)
Whatever. Just more for people to read. The only thing I'm going to change is the pigeon-holing of models with it into the prop_ entities. --TomEdwards 04:34, 26 Apr 2008 (PDT)
Giving people things to read is the purpose of documentation. --Beeswax 05:02, 26 Apr 2008 (PDT)
Let me rephrase: "More stuff for people to read before they gain the same understanding as before". I can't be bothered to fight it right now. --TomEdwards 09:17, 26 Apr 2008 (PDT)