Talk:$staticprop: Difference between revisions
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* $staticprop removes all of the bone info for the model and collapses the object to a single coordinate system. You want to do this always (unless you're making an animated prop/character) because it makes the model more efficient for rendering. | * $staticprop removes all of the bone info for the model and collapses the object to a single coordinate system. You want to do this always (unless you're making an animated prop/character) because it makes the model more efficient for rendering. | ||
see [http://www.chatbear.com/?P829869 Jay Stelly - #10. Re: prop_physics collision model issues] --[[User:N-neko|n-neko]] 22:03, 19 Nov 2006 (PST) | see [http://www.chatbear.com/?P829869 Jay Stelly - #10. Re: prop_physics collision model issues] --[[User:N-neko|n-neko]] 22:03, 19 Nov 2006 (PST) | ||
== Recent Edits== | |||
Tom - I hope you will include the deleted information in another more relevant article? --[[User:Beeswax|Beeswax]] 03:53, 26 Apr 2008 (PDT) | |||
:Read the text carefully - nothing has been removed at all. --[[user:TomEdwards|TomEdwards]] 04:03, 26 Apr 2008 (PDT) | |||
:: Then you'll have no objection to my replacing it? --[[User:Beeswax|Beeswax]] 04:31, 26 Apr 2008 (PDT) | |||
:::Whatever. Just more for people to read. The only thing I'm going to change is the pigeon-holing of models with it into the prop_ entities. --[[user:TomEdwards|TomEdwards]] 04:34, 26 Apr 2008 (PDT) | |||
:::: Giving people things to read is the purpose of documentation. --[[User:Beeswax|Beeswax]] 05:02, 26 Apr 2008 (PDT) | |||
:::::Let me rephrase: "More stuff for people to read before they gain the same understanding as before". I can't be bothered to fight it right now. --[[user:TomEdwards|TomEdwards]] 09:17, 26 Apr 2008 (PDT) |
Latest revision as of 15:58, 15 July 2024
I think it's worth to point out this $staticprop explanation from VERC:
- You should always use the $staticprop qc option with prop_physics models.
- $staticprop is named similarly to prop_static entities for historical reasons - but the two things are completely separate concepts.
- $staticprop removes all of the bone info for the model and collapses the object to a single coordinate system. You want to do this always (unless you're making an animated prop/character) because it makes the model more efficient for rendering.
see Jay Stelly - #10. Re: prop_physics collision model issues --n-neko 22:03, 19 Nov 2006 (PST)
Recent Edits
Tom - I hope you will include the deleted information in another more relevant article? --Beeswax 03:53, 26 Apr 2008 (PDT)
- Read the text carefully - nothing has been removed at all. --TomEdwards 04:03, 26 Apr 2008 (PDT)
- Then you'll have no objection to my replacing it? --Beeswax 04:31, 26 Apr 2008 (PDT)
- Whatever. Just more for people to read. The only thing I'm going to change is the pigeon-holing of models with it into the prop_ entities. --TomEdwards 04:34, 26 Apr 2008 (PDT)
- Giving people things to read is the purpose of documentation. --Beeswax 05:02, 26 Apr 2008 (PDT)
- Let me rephrase: "More stuff for people to read before they gain the same understanding as before". I can't be bothered to fight it right now. --TomEdwards 09:17, 26 Apr 2008 (PDT)
- Giving people things to read is the purpose of documentation. --Beeswax 05:02, 26 Apr 2008 (PDT)
- Whatever. Just more for people to read. The only thing I'm going to change is the pigeon-holing of models with it into the prop_ entities. --TomEdwards 04:34, 26 Apr 2008 (PDT)
- Then you'll have no objection to my replacing it? --Beeswax 04:31, 26 Apr 2008 (PDT)