User talk:CRAIG.W.HARDY: Difference between revisions

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== Welcome! ==
Hello there and welcome to the VDC! It's safer here ;) To sign your posts, add the following characters after your text: <nowiki>--~~~~</nowiki>. For additional help see the [[Help]] / [[Help:Editing]] pages, or feel free to ask a question! --[[User:Etset|Etset]] 13:31, 19 Jan 2008 (PST)


== A door problem ==
I followed the tutorial about doors only opening after setup is complete,but the doors open as soon as i go near them.I have 6 doors that will open so i have created 6 logic_relay entities,i have entered the outputs but as i say the doors open as soon as you go near them,what have i done wrong.
Retrieved from "[[Talk:TF2/Creating_a_Linear_Gameplay_Map]]" {{unsigned|CRAIG.W.HARDY}}
:Are you referring to [[TF2/Creating_a_Linear_Gameplay_Map#Handling_Doors|this part]] of the [[TF2/Creating a Linear Gameplay Map|article]]?
:The article states that you must setup the '''''OnSetupFinished''''' outputs of the [[Team_Round_timer|team_round_timer]] entity. Are you sure you used those outputs? And did you use the outputs for ''all'' of the doors? The article states that you must target '''all''' of the [[logic_relay]] entities with those outputs. --[[User:Etset|Etset]] 13:31, 19 Jan 2008 (PST)
Its ok,fixed it.You have to go into flags and uncheck touch open box {{unsigned|CRAIG.W.HARDY}}
:Please sign your posts (in talk pages) with the following text <nowiki>--~~~~</nowiki>. Your signature will appear instead of those characters!
:I believe that solution is only "hiding" your problem: initially you see that the doors won't open and it makes sense because the "setup is not complete" (i.e. the game hasn't effectively started), but when the game ''does'' start the doors still won't open (because you disabled the "Touch Open" flag!). If this is the case, then I suggest you follow [[User:TheSpacePope|TheSpacePope]]'s advice ([[Talk:TF2/Creating_a_Linear_Gameplay_Map|given here]]) and activate the "Starts Locked" {{ent|func_door}} flag instead. Then add more '''OnSetupFinished''' outputs to your {{ent|Team_Round_timer}}, to '''Unlock''' the doors! I believe that might do the trick. Give some feedback! :) --[[User:Etset|Etset]] 16:22, 29 Jan 2008 (PST)

Latest revision as of 06:55, 4 April 2009