User talk:CRAIG.W.HARDY: Difference between revisions

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== Welcome! ==
Hello there and welcome to the VDC! It's safer here ;) To sign your posts, add the following characters after your text: <nowiki>--~~~~</nowiki>. For additional help see the [[Help]] / [[Help:Editing]] pages, or feel free to ask a question! --[[User:Etset|Etset]] 13:31, 19 Jan 2008 (PST)


== A door problem ==
I followed the tutorial about doors only opening after setup is complete,but the doors open as soon as i go near them.I have 6 doors that will open so i have created 6 logic_relay entities,i have entered the outputs but as i say the doors open as soon as you go near them,what have i done wrong.
Retrieved from "[[Talk:TF2/Creating_a_Linear_Gameplay_Map]]" {{unsigned|CRAIG.W.HARDY}}
:Are you referring to [[TF2/Creating_a_Linear_Gameplay_Map#Handling_Doors|this part]] of the [[TF2/Creating a Linear Gameplay Map|article]]?
:The article states that you must setup the '''''OnSetupFinished''''' outputs of the [[Team_Round_timer|team_round_timer]] entity. Are you sure you used those outputs? And did you use the outputs for ''all'' of the doors? The article states that you must target '''all''' of the [[logic_relay]] entities with those outputs. --[[User:Etset|Etset]] 13:31, 19 Jan 2008 (PST)

Latest revision as of 06:55, 4 April 2009