Item healthkit medium: Difference between revisions

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{{wrongtitle|title=item_healthkit_medium}}
{{this is a|model entity|game=Team Fortress 2|name=item_healthkit_medium}}
{{toc|left}}
{{TOC|left}}
[[Image:Item healthkit medium tf.JPG|thumb|right|200px|A medium sized healthkit.]]{{clr}}
[[File:Mediumhealth.png|thumb|right|200px|A medium sized healthkit.]]{{clr}}
==Entity Description==
Health kit entity - medium size, restorers 50% of full health.


{{tfitem}}
==Entity description==
Health kit entity - medium size, restores 50% of full health.
 
==Keyvalues==
{{KV Targetname}}
{{KV Angles}}
{{KV TFTeam}}
{{KV EnableDisable}}
{{KV|Model|choices|Changes the in-game model to something other than the default model. Not shown in Hammer.}}
:{| class=standard-table
!| Value || Description
|-
| Default || models/items/medkit_medium.mdl
|-
| Halloween Pumpkin Candy Tin || models/props_halloween/halloween_medkit_medium.mdl
|-
| Medieval Ham || models/props_medieval/medieval_meat.mdl
|-
| Birthday Cake slice || models/items/medkit_medium_bday.mdl {{Not in FGD}}
|-
|}
{{KV|Auto-Materialize|intn=AutoMaterialize|bool|Automatically respawns the health kit after it has been picked up (this is the standard behaviour). Additionally, disabling this option allows respawning the kit with the Enable input.}}
 
==Inputs==
{{I Targetname}}
{{I EnableDisable}}
* '''Toggle'''
: Toggles the enabled/disabled status of the entity.
 
==Outputs==
{{O Targetname}}
* '''OnPlayerTouch'''
: Sent when the entity is picked up by a player.


[[Category:Team Fortress 2 Entities]]
[[Category:Team Fortress 2 Entities]]

Latest revision as of 05:57, 19 May 2025

item_healthkit_medium is a model entity available in Team Fortress 2 Team Fortress 2.

A medium sized healthkit.

Entity description

Health kit entity - medium size, restores 50% of full health.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD


Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Model ([todo internal name (i)]) <choices>
Changes the in-game model to something other than the default model. Not shown in Hammer.
Value Description
Default models/items/medkit_medium.mdl
Halloween Pumpkin Candy Tin models/props_halloween/halloween_medkit_medium.mdl
Medieval Ham models/props_medieval/medieval_meat.mdl
Birthday Cake slice models/items/medkit_medium_bday.mdl !FGD
Auto-Materialize (AutoMaterialize) <boolean>
Automatically respawns the health kit after it has been picked up (this is the standard behaviour). Additionally, disabling this option allows respawning the kit with the Enable input.

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
  • Toggle
Toggles the enabled/disabled status of the entity.

Outputs

  • OnPlayerTouch
Sent when the entity is picked up by a player.