User talk:RigorMortis: Difference between revisions

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All  I have to say right now is that I think the 3d skybox and Portal are not 100% compatible - which makes me sad, as my skybox is really cool, and I don't want to have to ditch it :(
All  I have to say right now is that I found out the 3d skybox and Portal are not 100% compatible - which makes me sad, as my skybox is really cool, and I don't want to have to ditch it :(


== Signature ==
Thanks to [[User:Etset|Etset]] for welcoming me and giving me some good advice on posting.


Hi! Just wanted to drop by to give you a few tips on editing articles here on the VDC.


1 - To learn how to sign any text you write (generally one should not sign articles, only talk pages), check out the [[Help:Editing#Signature|Help:Editing]] page, from the [[Help]] pages. Try not to forget signing your text on talk pages, so people know who wrote it. ;)


2 - When you're done writing/editing text on an article/talk page, firstly click on the [http://en.wikipedia.org/wiki/Wikipedia:Show_preview '''Show Preview'''] button to see if the text is written the way you wanted it. By doing so, you will ''not'' be saving your work, just previewing it so you can change it if need be. After you've checked your text, click the '''Save Page''' button to submit it! Now your text will be viewable to every other user and a notice will appear on the [[Special:Recentchanges|Recent Changes]] page.


If you do this, instead of saving your page after every edit, you will prevent the [[Special:Recentchanges|Recent Changes]] page from being "flooded" with entries, thus avoiding total armageddon and a visit from the devil himself :)


To finish off, I'd like to help you with your skybox problem, but I don't know much about anything... hope the fine folks here at the VDC can help you out ;)
Some friends and I are making a map pack which I believe will both challenge and entertain Portal players for quite some time. I will release further details as we complete each map.


Cheers and welcome to the VDC! --[[User:Etset|Etset]] 06:01, 1 Jan 2008 (PST)
== Questions I asked that got answers ==
This section contains questions I have had to ask the community to figure out, and hopefully it will help some other poor soul who is banging his head into his keyboard over one of the same problems I was having.
 
*'''Q:''' Why is it that when I look through a portal my 3d skybox overlaps the 'real world'?
*'''A:''' That's just the way the Source engine works... they didn't plan on people having 3d skyboxes in Portal maps.
 
 
 
*'''Q:''' Why is it that sometimes textures I put in have the tendency to turn pitch black and not light correctly?
*'''A:''' Using a model texture on a brush tends to cause problems like this.  Either replace it with a non-model texture, or make a copy of the texture's vmt and change the parameter inside from "vertexlitgeneric" to "lightmappedgeneric". Then save it with a new name, and use that named version as your texture instead.  If you use this method, don't forget to pack the new .vmt in with your bsp if you ever distribute your map.

Latest revision as of 06:36, 2 February 2008

All I have to say right now is that I found out the 3d skybox and Portal are not 100% compatible - which makes me sad, as my skybox is really cool, and I don't want to have to ditch it :(

Thanks to Etset for welcoming me and giving me some good advice on posting.



Some friends and I are making a map pack which I believe will both challenge and entertain Portal players for quite some time. I will release further details as we complete each map.

Questions I asked that got answers

This section contains questions I have had to ask the community to figure out, and hopefully it will help some other poor soul who is banging his head into his keyboard over one of the same problems I was having.

  • Q: Why is it that when I look through a portal my 3d skybox overlaps the 'real world'?
  • A: That's just the way the Source engine works... they didn't plan on people having 3d skyboxes in Portal maps.


  • Q: Why is it that sometimes textures I put in have the tendency to turn pitch black and not light correctly?
  • A: Using a model texture on a brush tends to cause problems like this. Either replace it with a non-model texture, or make a copy of the texture's vmt and change the parameter inside from "vertexlitgeneric" to "lightmappedgeneric". Then save it with a new name, and use that named version as your texture instead. If you use this method, don't forget to pack the new .vmt in with your bsp if you ever distribute your map.