Relationships: Difference between revisions

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#REDIRECT [[Ai_relationship]]
Relationships are what [[NPC]] characters use to know whether they should attack or not. The <code>[[ai_relationship]]</code> entity will adjust an NPC character's relations with the player (referred to as ''!Player'' in Hammer)or another NPC character.
 
== Settings ==
The entity has quite a number of settings built into it, these though are probably the most important ones:
 
* '''Subject(s)''' - The NPC receiving the relationship change (''!Player'' will work also).
* '''Target(s)''' - The target the picked NPC will change relationships with (''!Player'' also works).
* '''Disposition''' - Type of relationship, Hate / Neutral / Like / Fear.
* '''Reciprocal''' - If true it will mirror the relationship to the Target, basically turning the Target's relationship with the Subject to whatever has been set.
 
=== Other ===
* '''Name''' - Essential if you plan to turn this on / off during game.
* '''Radius for Subject''' - ????
* '''Start Active''' - Whether the relationship should start active or not. (default FALSE)

Latest revision as of 23:56, 15 December 2007

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