Relationships: Difference between revisions

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Relationships are what NPC characters use to know whether they should attack or not.
#REDIRECT [[Ai_relationship]]
the entity "ai_relationship" will adjust an NPC character's relations with the Player (referred to as ''!Player'' in Hammer)or another NPC character.
 
The entity has a number of settings built in, these though are the important ones:
Subject(s) - The NPC receiving the relationship change (''!Player'' will work also).
Target(s) - The target the picked NPC will change relationships with (''!Player'' also works).
Disposition - Type of relationship, Hate / Neutral / Like / Fear.
Reciprocal - If true it will mirror the relationship to the Target, basically turning the Target's relationship with the Subject to whatever has been set.
 
Other settings:
Name - Essential if you plan to turn this on / off during game.
Radius for Subject - ????
Start Active - Whether the relationship should start active or not. (default FALSE)
 
 
 
By Rasirez.

Latest revision as of 23:56, 15 December 2007

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