Item healthkit medium: Difference between revisions
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{{ | {{this is a|model entity|game=Team Fortress 2|name=item_healthkit_medium}} | ||
{{TOC|left}} | |||
[[File:Mediumhealth.png|thumb|right|200px|A medium sized healthkit.]]{{clr}} | |||
== | ==Entity description== | ||
Health kit entity - medium size, restores 50% of full health. | |||
== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV Angles}} | |||
{{KV TFTeam}} | |||
{{KV EnableDisable}} | |||
: | {{KV|Model|choices|Changes the in-game model to something other than the default model. Not shown in Hammer.}} | ||
:{| class=standard-table | |||
= | !| Value || Description | ||
|- | |||
| Default || models/items/medkit_medium.mdl | |||
|- | |||
| Halloween Pumpkin Candy Tin || models/props_halloween/halloween_medkit_medium.mdl | |||
|- | |||
| Medieval Ham || models/props_medieval/medieval_meat.mdl | |||
|- | |||
| Birthday Cake slice || models/items/medkit_medium_bday.mdl {{Not in FGD}} | |||
|- | |||
|} | |||
{{KV|Auto-Materialize|intn=AutoMaterialize|bool|Automatically respawns the health kit after it has been picked up (this is the standard behaviour). Additionally, disabling this option allows respawning the kit with the Enable input.}} | |||
==Inputs== | ==Inputs== | ||
{{I Targetname}} | |||
{{I EnableDisable}} | |||
* '''Toggle''' | * '''Toggle''' | ||
: Toggles the enabled/disabled status of the entity. | : Toggles the enabled/disabled status of the entity. | ||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | |||
* '''OnPlayerTouch''' | * '''OnPlayerTouch''' | ||
: Sent when the entity is picked up by a player. | : Sent when the entity is picked up by a player. | ||
[[Category:Team Fortress 2 Entities]] | [[Category:Team Fortress 2 Entities]] |
Latest revision as of 05:57, 19 May 2025
item_healthkit_medium
is a model entity available in Team Fortress 2.
Entity description
Health kit entity - medium size, restores 50% of full health.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Model ([todo internal name (i)]) <choices>
- Changes the in-game model to something other than the default model. Not shown in Hammer.
Value Description Default models/items/medkit_medium.mdl Halloween Pumpkin Candy Tin models/props_halloween/halloween_medkit_medium.mdl Medieval Ham models/props_medieval/medieval_meat.mdl Birthday Cake slice models/items/medkit_medium_bday.mdl !FGD
- Auto-Materialize (AutoMaterialize) <boolean>
- Automatically respawns the health kit after it has been picked up (this is the standard behaviour). Additionally, disabling this option allows respawning the kit with the Enable input.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggles the enabled/disabled status of the entity.
Outputs
- OnPlayerTouch
- Sent when the entity is picked up by a player.