User talk:SirBigOne: Difference between revisions

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Hello, I have been tearing at HL2 SDK for a while now trying to get a MOD to go into outer space as well as normal mode. I've done many things just short of completely breaking steam :P "sv_gravity 0" gives the no gravity effect, but you cant move. My guess is it's extremely simple or extremely hard. either way I desire to see HL2 in space! Anyone out there have a strategy or tutorial for making a space age level?


--[[User:SirBigOne|Sir_BigOne]] 20:44, 24 Mar 2007 (PST)
:You should probably ask this question in the [[Help Desk]] --[[User:Daedalus|Daedalus]] 02:21, 25 Mar 2007 (PDT)
Ok.
    After many months of climbing utility poles it hits me, as I got into my bucket truck, "Vehicles!".
  My issue is I just level design and texture "stuff" so it's fairly difficult for me to just drive into this all on my own...blind. I know how to use C++ or at least edit code and compile it, and and my modeling skills are decent enough to have already made my "test subject mobile".
  My desire(dream/idea/vision...6 - 1 half a dozen the other) is to make a flying vehicle for Source Engine. It doesn't need complex physics.. besides acceleration and movement of x AND y axis, basically gravity free movement but with friction (that alone hurts my head. (Anywho)
  There are plenty of "how to do's" here but I have little interest in making a car or jeep, AND I havn't found a "simple enough" walk-through on something simmilar I could take a 10lb maul to and make something on my own.
Any thoughts or references to aid me check something off my list would be greatly appreciated.
--[[User:SirBigOne|Sir_BigOne]] 24:21, 04 Sep 2007 (PST)

Latest revision as of 22:32, 6 September 2007