Talk:Func combine ball spawner: Difference between revisions
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It appears that the combine ball spawner only spawns them so they are moving vertically (I have tried putting in different values for the angle parameter), is this correct? --[[User:DtM|DtM]] 03:21, 23 Jul 2007 (PDT) | It appears that the combine ball spawner only spawns them so they are moving vertically (I have tried putting in different values for the angle parameter), is this correct? --[[User:DtM|DtM]] 03:21, 23 Jul 2007 (PDT) | ||
I think so, but try parenting it to a func_door_rotating that rotates into the angle you want the ball spawner to be at. [[User:Solokiller|Solokiller]] 03:42, 23 Jul 2007 (PDT) | |||
Hm... well I have taken it all out temporarily until I fix it (if it can be fixed), and I haven't parented something yet so that will be a learning experience. Apparently it seems as though it just launches them straight up from the origin of the brush, so I am not sure if rotating it will in fact fix anything. Worth trying eventually though (a full bright compile, at any rate). --[[User:DtM|DtM]] 14:17, 23 Jul 2007 (PDT) |
Latest revision as of 14:17, 23 July 2007
It appears that the combine ball spawner only spawns them so they are moving vertically (I have tried putting in different values for the angle parameter), is this correct? --DtM 03:21, 23 Jul 2007 (PDT)
I think so, but try parenting it to a func_door_rotating that rotates into the angle you want the ball spawner to be at. Solokiller 03:42, 23 Jul 2007 (PDT)
Hm... well I have taken it all out temporarily until I fix it (if it can be fixed), and I haven't parented something yet so that will be a learning experience. Apparently it seems as though it just launches them straight up from the origin of the brush, so I am not sure if rotating it will in fact fix anything. Worth trying eventually though (a full bright compile, at any rate). --DtM 14:17, 23 Jul 2007 (PDT)