Talk:Half-Life 2: Episode Two (Xbox 360): Difference between revisions

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I read on [http://www.joystiq.com/2006/10/17/joystiq-interviews-doug-lombardi-about-xbox-360-source/ Joystiq] about the ability to mod the XBOX 360 version of Half-Life 2, have I mis-interpreted this or will there be an actual possibility that we can run our mods on the XBOX 360?
I read on [http://www.joystiq.com/2006/10/17/joystiq-interviews-doug-lombardi-about-xbox-360-source/ Joystiq] about the ability to mod the XBOX 360 version of Half-Life 2, have I mis-interpreted this or will there be an actual possibility that we can run our mods on the XBOX 360?
--[[User:Steveukpwnz|Steveukpwnz]] 04:32, 20 Feb 2007 (PST)
--[[User:Steveukpwnz|Steveukpwnz]] 04:32, 20 Feb 2007 (PST)
:Technologically, yes, but you may need an engine license first. --[[user:TomEdwards|TomEdwards]] 07:01, 20 Feb 2007 (PST)

Latest revision as of 08:01, 20 February 2007

Modding?

I read on Joystiq about the ability to mod the XBOX 360 version of Half-Life 2, have I mis-interpreted this or will there be an actual possibility that we can run our mods on the XBOX 360? --Steveukpwnz 04:32, 20 Feb 2007 (PST)

Technologically, yes, but you may need an engine license first. --TomEdwards 07:01, 20 Feb 2007 (PST)