Template:CD/superclass: Difference between revisions

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(Added the 3 remaining CSS weapons for L4D2 per Nescius)
 
(One intermediate revision by one other user not shown)
Line 2,433: Line 2,433:
| CWeaponshotgun_spasSpawn = CWeaponSpawn
| CWeaponshotgun_spasSpawn = CWeaponSpawn
| CWeaponsmgSpawn = CWeaponSpawn
| CWeaponsmgSpawn = CWeaponSpawn
| CWeaponsmg_mp5Spawn = CWeaponSpawn
| CWeaponsmg_silencedSpawn = CWeaponSpawn
| CWeaponsmg_silencedSpawn = CWeaponSpawn
| CWeaponsniper_awpSpawn = CWeaponSpawn
| CWeaponsniper_militarySpawn = CWeaponSpawn
| CWeaponsniper_militarySpawn = CWeaponSpawn
| CWeaponsniper_scoutSpawn = CWeaponSpawn
| CWeaponupgradepack_explosiveSpawn = CWeaponSpawn
| CWeaponupgradepack_explosiveSpawn = CWeaponSpawn
| CWeaponupgradepack_incendiarySpawn = CWeaponSpawn
| CWeaponupgradepack_incendiarySpawn = CWeaponSpawn
Line 2,720: Line 2,723:
| ZombieManager = CMemZeroOnNew
| ZombieManager = CMemZeroOnNew
| ??? = CBaseEntity
| ??? = CBaseEntity
| #default = no superclass found in [[Template:CD/superclass]]for {{{1}}}
| #default = no superclass found in [[Template:CD/superclass]] for {{{1}}}
}}</includeonly></onlyinclude>
}}</includeonly></onlyinclude>



Latest revision as of 14:55, 28 November 2025