User:Captain P: Difference between revisions

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* Pieter 'Captain P' Witvoet
* Pieter 'Captain P' Witvoet
* Student Computer Science
* Programmer
* [http://www.captain-p.com Portfolio]


== GoldSource tools ==


== Current projects ==
* [https://github.com/pwitvoet/mess MESS (Macro Entity Scripting System)]: A map compile tool that provides a templating system, various macro entities and a scripting system. Useful for things like duplicating complicated entity setups or covering terrain with props.
* [https://github.com/pwitvoet/wadmaker WadMaker & SpriteMaker]: Command-line tools for creating or updating WAD and sprite files from directories full of images. They can handle 32-bit images with transparency, including Photoshop and Krita files, and converters can be configured for other formats.


* Modeller for [http://starlabs.quaint.info/ Starlabs], a Half-Life modification
== Tutorials ==
* Currently working on: [http://www.snarkpit.net/maps.php?map=2275 mudanchee], a Half-Life 2: Deathmatch map
 
* [https://twhl.info/wiki/page/Making_textures_with_WadMaker Making textures with WadMaker]: A step-by-step guide on how to make textures (wad files) with WadMaker.

Latest revision as of 14:29, 14 November 2021

Personal information

  • Pieter 'Captain P' Witvoet
  • Programmer

GoldSource tools

  • MESS (Macro Entity Scripting System): A map compile tool that provides a templating system, various macro entities and a scripting system. Useful for things like duplicating complicated entity setups or covering terrain with props.
  • WadMaker & SpriteMaker: Command-line tools for creating or updating WAD and sprite files from directories full of images. They can handle 32-bit images with transparency, including Photoshop and Krita files, and converters can be configured for other formats.

Tutorials