Item armor (Pre-Fortress 2): Difference between revisions
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Important:Placing at least one in a map will disable receiving any armor from all health kits, so make sure to place more to account for this.
(Created page with "{{this is a|point entity|game=Pre-Fortress 2|name=item_armor}} An item that restores armor. Unlike Team Fortress 2, will always restore full armor even over 200. {{Important|Placing at least one in a map will disable receiving any armor from '''all''' health kits, so make sure place more to account for this.}} ==Keyvalues== {{KV Targetname}} {{KV Angles}} {{KV TFTeam}} {{KV EnableDisable}} {{KV|Model|choices|Changes the in-game model to something other than the default...") |
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{{TabsBar|main=Item armor}} | |||
{{this is a|point entity|game=Pre-Fortress 2|name=item_armor}} | {{this is a|point entity|game=Pre-Fortress 2|name=item_armor}} | ||
An item that restores armor. Unlike | |||
{{Important|Placing at least one in a map will disable receiving any armor from '''all''' health kits, so make sure place more to account for this.}} | An item that restores armor. Unlike {{tf2|4}}, will always restore full armor even over 200. | ||
{{Important|Placing at least one in a map will disable receiving any armor from '''all''' health kits, so make sure to place more to account for this.}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Angles}} | {{KV Angles}} | ||
{{KV | {{KV|Team|choices|intn=TeamNum|What team is allowed to pick this up. | ||
* Any | |||
* Red | |||
* Blue | |||
}} | |||
{{KV EnableDisable}} | {{KV EnableDisable}} | ||
{{KV|Model|choices|Changes the in-game model to something other than the default model. Not shown in Hammer.}} | {{KV|Model|choices|intn=powerup_model|Changes the in-game model to something other than the default model. Not shown in Hammer.}} |
Latest revision as of 09:10, 31 March 2025
item_armor
is a point entity available in Pre-Fortress 2.
An item that restores armor. Unlike Team Fortress 2, will always restore full armor even over 200.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Team (TeamNum) <choices>
- What team is allowed to pick this up.
- Any
- Red
- Blue
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Model (powerup_model) <choices>
- Changes the in-game model to something other than the default model. Not shown in Hammer.