Talk:HL2:Awakening: Difference between revisions

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==Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight ==
(all after the august 2006 sdk update)


* '''Bug:''' env_tonemap controller is not recognized
* '''Bug:''' Buggy has no weapon
: Code solution: (still hoping for a non code related fix)
:: 1. Remove vehicle_jeep_episodic.cpp from the build
::2. Remove the #ifndef HL2_EPISODIC block inside of vehicle_jeep.cpp at
* '''Bug:''' func_door_rotating acts as func_rotating since august sdk update
: Found out this weird behavior happens when a parented object its origin is to far from the door's origin.
* '''Bug:''' func_breakable_surf are mutch darker as they were before (especially when broken)
* '''Bug:''' The game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads.
: No error report just a sound and back in desktop.
:: Hasn't happened since I added it to Valve's buglist lol
==Fixes==
* '''Bug:''' I am experiencing weird stuff on citadel textures in HDR mode on my latest map:
:[http://www.bluestrike.be/tempspul/aw_map40012.jpg |http://www.bluestrike.be/tempspul/aw_map40012.jpg]
:[http://www.bluestrike.be/tempspul/aw_map40013.jpg |http://www.bluestrike.be/tempspul/aw_map40013.jpg]
:[http://www.bluestrike.be/tempspul/aw_map40014.jpg |http://www.bluestrike.be/tempspul/aw_map40014.jpg]
:(reflecting sprites on the come from a nearby shaft)
:[http://www.bluestrike.be/tempspul/bonus10001.jpg |http://www.bluestrike.be/tempspul/bonus10001.jpg]
::--> '''Fix:''' Reflective materials need tuned down envmaptints in HDR, see EP1 materials/metals for examples.

Latest revision as of 10:06, 21 December 2006