Talk:HL2:Awakening: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(deleted)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
==Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight ==
(all after the august 2006 sdk update)


* '''Q:''' Whats the deal with Sourcesdk base?
: Do I need to copy the dll's to my mod?
: Do I need to inform the players to download it or does it install on its own when trying custom mods?
* '''Q:''' Is the commentary stuff working for mods too? can't find the entity.
* '''Bug:''' env_tonemap controller is not recognized
* '''Bug:''' Buggy has no weapon
* '''Bug:''' func_door_rotating acts as func_rotating since august sdk update
: Found out this weird behavior happens when a parented prop(dynamic)its origin is to far from the door's origin.
* '''Bug:''' func_breakable_surf are mutch darker as they were before (especially when broken)
* '''Bug:''' The game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads.
:No error report just a sound and back in desktop.
* '''Bug:''' Can't get dod:s type of detailsprites to work, is its code not included in sourcesdk base?
:I added Sprite Shape, shape_angle, shape_size and sway parameters to my existing vbsp but none get added.
:Removing the parameters gave me the old 2d sprites again.
:Anything wrong with this?
<pre> Model1
{
"sprite_shape" "tri"
"sprite" "288 0 128 128 512"
"spritesize" "0.5 0.0 25 33"
"spriterandomscale" "0.2"
"amount" "0.3"
"detailOrientation" "0"
"shape_angle" "10"
"shape_size" "0.03"
"sway" "0.5"
}
</pre>
==Fixes==
* '''Bug:''' I am experiencing weird stuff on citadel textures in HDR mode on my latest map:
:[http://www.bluestrike.be/tempspul/aw_map40012.jpg |http://www.bluestrike.be/tempspul/aw_map40012.jpg]
:[http://www.bluestrike.be/tempspul/aw_map40013.jpg |http://www.bluestrike.be/tempspul/aw_map40013.jpg]
:[http://www.bluestrike.be/tempspul/aw_map40014.jpg |http://www.bluestrike.be/tempspul/aw_map40014.jpg]
:(reflecting sprites on the come from a nearby shaft)
:[http://www.bluestrike.be/tempspul/bonus10001.jpg |http://www.bluestrike.be/tempspul/bonus10001.jpg]
::--> '''Fix:''' Reflective materials need tuned down envmaptints in HDR, see EP1 materials/metals for examples.

Latest revision as of 10:06, 21 December 2006