Talk:Func healthcharger (GoldSrc): Difference between revisions
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Deathmatch refill time doesn't seem to exist in half life 1, maybe it's TF classic only like with the func_recharge? {{unsigned|Pacman09|13:55, 10 November 2024 (PST)}} | Deathmatch refill time doesn't seem to exist in half life 1, maybe it's TF classic only like with the func_recharge? {{unsigned|Pacman09|13:55, 10 November 2024 (PST)}} | ||
: It exists in the source code <sup>[https://github.com/ValveSoftware/halflife/blob/b1b5cf5892918535619b2937bb927e46cb097ba1/dlls/healthkit.cpp#L150]</sup>. Whether it actually works is a separate matter altogether.<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 11:11, 12 November 2024 (PST) | : It exists in the source code <sup>[https://github.com/ValveSoftware/halflife/blob/b1b5cf5892918535619b2937bb927e46cb097ba1/dlls/healthkit.cpp#L150]</sup>. Whether it actually works is a separate matter altogether. If it doesn't work, then it should be noted that it exists but is unused.<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 11:11, 12 November 2024 (PST) |
Latest revision as of 12:14, 12 November 2024
Deathmatch refill time doesn't seem to exist in half life 1, maybe it's TF classic only like with the func_recharge? —Unsigned comment added by Pacman09 (talk • contribs) 13:55, 10 November 2024 (PST) Always sign your posts with four tildes (~~~~)
- It exists in the source code [1]. Whether it actually works is a separate matter altogether. If it doesn't work, then it should be noted that it exists but is unused.
— SirYodaJedi (talk) 11:11, 12 November 2024 (PST)