Template:Fl BaseHelicopter: Difference between revisions
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{{fl | {{fl|1|Wait Till Seen}} | ||
{{fl|2|Gag (No IDLE sounds until angry)}} | |||
* 32 | {{fl|4|Fall to ground (unchecked means *teleport* to ground)}} | ||
{{fl|8|Drop Healthkit}} | |||
{{fl|16|Efficient - Don't acquire enemies or avoid obstacles}} | |||
{{fl|32|No Rotorwash}} | |||
{{fl|64|Await Input}} | |||
{{fl|128|Wait For Script}} | |||
{{fl|256|Long Visibility/Shoot}} | |||
{{fl|512|Fade Corpse}} | |||
{{fl|1024|Think outside PVS}} | |||
{{fl|2048|Template NPC (used by npc_maker, will not spawn)}} | |||
{{fl|4096|Do Alternate collision for this NPC (player avoidance)}} | |||
{{fl|8192|Don't drop weapons}}<noinclude> | |||
[[Category:Flag Templates|BaseHelicopter]] | |||
</noinclude> |
Latest revision as of 03:40, 6 September 2024
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- Fall to ground (unchecked means *teleport* to ground) : [4]
- Drop Healthkit : [8]
- Efficient - Don't acquire enemies or avoid obstacles : [16]
- No Rotorwash : [32]
- Await Input : [64]
- Wait For Script : [128]
- Long Visibility/Shoot : [256]
- Fade Corpse : [512]
- Think outside PVS : [1024]
- Template NPC (used by npc_maker, will not spawn) : [2048]
- Do Alternate collision for this NPC (player avoidance) : [4096]
- Don't drop weapons : [8192]