Creating custom soundscapes: Difference between revisions

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[[Category:Source_SDK_FAQ]]
#redirect [[Soundscape]]
Unless you're creating your own MOD, you can't create custom soundscapes for an individual level. The list of soundscape are determined by the file <code><game directory>\scripts\soundscapes.txt</code>, of which there is only one per game. See Soundscapes for more information.
 
 
*update
Soundscapes are no longer hard coded in the soundscapes_manifest.txt.
With proper naming of your soundscape script the game will load it when the map loads.
The soundscape name and location should be as following:
<code><game directory>\scripts\soundscapes_yourmapname.txt</code>
Example for a Counter Strike source map called de_kilo2.bsp
<code><game directory>\scripts\soundscapes_de_kilo2.txt</code>

Latest revision as of 07:58, 19 January 2010

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