User:Matrix117/Maps: Difference between revisions
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'''Through many years of research and work on the hammer editor, I have created some pretty good maps.'''(All maps created were made for cs:s.)<br><br> | |||
<u>A list of some of those maps</u> | <u>A list of some of those maps</u> | ||
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<li>8. Drag</li></ul><br> | <li>8. Drag</li></ul><br> | ||
'''1: Incite''' | |||
Based on CQB(Close quarters battle), this map was designed for the mod gungame. The foreground of the map consists of one large house, backyard and front yard. The background of the map consists of woodland area.<hr> | Based on CQB(Close quarters battle), this map was designed for the mod gungame. The foreground of the map consists of one large house, backyard and front yard. The background of the map consists of woodland area.<hr> | ||
'''2: Prison''' | |||
Also based on CQB, this map was designed for gungame. The map is pretty much how it sounds, it’s an indoor map with an eerie feel to it, mixed with blood and guts and a few dead security guards. Unlike most maps, anything you see you pretty much have access too.<hr> | Also based on CQB, this map was designed for gungame. The map is pretty much how it sounds, it’s an indoor map with an eerie feel to it, mixed with blood and guts and a few dead security guards. Unlike most maps, anything you see you pretty much have access too.<hr> | ||
'''3: MitoCross''' | |||
This map was designed for long range battles. An enormous map that you scout or awp your opponent from a far. The foreground of this map is snow and water. The map consists of a bridge a river and a dam where both teams can rush a cross to defeat the other team or may run up the hills to snipe them out.<hr> | This map was designed for long range battles. An enormous map that you scout or awp your opponent from a far. The foreground of this map is snow and water. The map consists of a bridge a river and a dam where both teams can rush a cross to defeat the other team or may run up the hills to snipe them out.<hr> | ||
'''4: Frost''' | |||
This is a classic style cs:s map that has two bombsites. A frozen hillside and a cabin would surely be a nice place to shoot that terrorist in right between the eyes. This map was intended for cal but I still have some work to do on it. (more info on map soon.)<hr> | This is a classic style cs:s map that has two bombsites. A frozen hillside and a cabin would surely be a nice place to shoot that terrorist in right between the eyes. This map was intended for cal but I still have some work to do on it. (more info on map soon.)<hr> | ||
'''5: Lurid''' | |||
A dust style map designed for basic cs:s play. Looks like another dust but differs a lot, and it has a lot more of a desert feel to it.<hr> | A dust style map designed for basic cs:s play. Looks like another dust but differs a lot, and it has a lot more of a desert feel to it.<hr> | ||
'''6: Lair''' | |||
This map is an exact replica of my house. Took a while to make but it’s a fairly good size map consisting of my yard, house, and garage. Still putting a lot of work on this project due to the fact that making an exact replica of such a large amount of space is very time consuming.<hr> | This map is an exact replica of my house. Took a while to make but it’s a fairly good size map consisting of my yard, house, and garage. Still putting a lot of work on this project due to the fact that making an exact replica of such a large amount of space is very time consuming.<hr> | ||
'''7: Columns''' | |||
A Map designed for the mod gungame. A lot of columns in this map… Yeah a lot, well basically this map is a bunch of columns and an arch that you can walk on to jump from column to column.<hr> | A Map designed for the mod gungame. A lot of columns in this map… Yeah a lot, well basically this map is a bunch of columns and an arch that you can walk on to jump from column to column.<hr> | ||
'''8: Drag''' | |||
A classic style cs:s map that has two bomb sites. Maps foreground consists of warehouses, a garden, and a pool. The background of the map consists of a range of trees and hills.<hr> | A classic style cs:s map that has two bomb sites. Maps foreground consists of warehouses, a garden, and a pool. The background of the map consists of a range of trees and hills.<hr> | ||
''I’m still currently working on making more maps for cs:s players everywhere. – Kyle Doyle''<br><br> | |||
'''For any questions email me at :'''mailto:luridpain@gmail.com |
Latest revision as of 11:11, 8 January 2024
Through many years of research and work on the hammer editor, I have created some pretty good maps.(All maps created were made for cs:s.)
A list of some of those maps
- 1. Incite
- 2. Prison
- 3. MitoCross
- 4. Frost
- 5. Lurid
- 6. Lair
- 7. Columns
- 8. Drag
1: Incite
Based on CQB(Close quarters battle), this map was designed for the mod gungame. The foreground of the map consists of one large house, backyard and front yard. The background of the map consists of woodland area.
2: Prison
Also based on CQB, this map was designed for gungame. The map is pretty much how it sounds, it’s an indoor map with an eerie feel to it, mixed with blood and guts and a few dead security guards. Unlike most maps, anything you see you pretty much have access too.
3: MitoCross
This map was designed for long range battles. An enormous map that you scout or awp your opponent from a far. The foreground of this map is snow and water. The map consists of a bridge a river and a dam where both teams can rush a cross to defeat the other team or may run up the hills to snipe them out.
4: Frost
This is a classic style cs:s map that has two bombsites. A frozen hillside and a cabin would surely be a nice place to shoot that terrorist in right between the eyes. This map was intended for cal but I still have some work to do on it. (more info on map soon.)
5: Lurid
A dust style map designed for basic cs:s play. Looks like another dust but differs a lot, and it has a lot more of a desert feel to it.
6: Lair
This map is an exact replica of my house. Took a while to make but it’s a fairly good size map consisting of my yard, house, and garage. Still putting a lot of work on this project due to the fact that making an exact replica of such a large amount of space is very time consuming.
7: Columns
A Map designed for the mod gungame. A lot of columns in this map… Yeah a lot, well basically this map is a bunch of columns and an arch that you can walk on to jump from column to column.
8: Drag
A classic style cs:s map that has two bomb sites. Maps foreground consists of warehouses, a garden, and a pool. The background of the map consists of a range of trees and hills.
I’m still currently working on making more maps for cs:s players everywhere. – Kyle Doyle
For any questions email me at :mailto:luridpain@gmail.com