Template:CD/classlinkfull/sdkmp/switch: Difference between revisions

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[https://github.com/ValveSoftware/source-sdk-2013/blob/master/{{#switch: {{{1}}}
{{#switch: {{{file|cpp}}}
| CBaseReplaySerializeable = mp/src/common/replay/basereplayserializeable.h mp/src/common/replay/basereplayserializeable.h
| cpp = {{#switch: {{{1}}}
| IClientReplay = mp/src/common/replay/iclientreplay.h mp/src/common/replay/iclientreplay.h
| CAlphaMaterialProxy = src/game/client/alphamaterialproxy.cpp src/game/client/alphamaterialproxy.cpp
| IClientReplayContext = mp/src/common/replay/iclientreplaycontext.h mp/src/common/replay/iclientreplaycontext.h
| CAnimatedEntityTextureProxy = src/game/client/animatedentitytextureproxy.cpp src/game/client/animatedentitytextureproxy.cpp
| IClientReplayHistoryManager = mp/src/common/replay/iclientreplayhistorymanager.h mp/src/common/replay/iclientreplayhistorymanager.h
| CAnimatedOffsetTextureProxy = src/game/client/animatedoffsettextureproxy.cpp src/game/client/animatedoffsettextureproxy.cpp
| IEngineReplay = mp/src/common/replay/ienginereplay.h mp/src/common/replay/ienginereplay.h
| CAnimatedTextureProxy = src/game/client/animatedtextureproxy.cpp src/game/client/animatedtextureproxy.cpp
| IEngineClientReplay = mp/src/common/replay/ienginereplay.h mp/src/common/replay/ienginereplay.h
| CAnimateSpecificTexture = src/game/client/AnimateSpecificTextureProxy.cpp src/game/client/AnimateSpecificTextureProxy.cpp
| IQueryableReplayItem = mp/src/common/replay/iqueryablereplayitem.h mp/src/common/replay/iqueryablereplayitem.h
| BackgroundBSPRepackThread = src/game/client/bsp_utils.cpp src/game/client/bsp_utils.cpp
| IRecordingSession = mp/src/common/replay/irecordingsession.h mp/src/common/replay/irecordingsession.h
| CCamoTextureRegen = src/game/client/camomaterialproxy.cpp src/game/client/camomaterialproxy.cpp
| IRecordingSessionBlockManager = mp/src/common/replay/irecordingsessionblockmanager.h mp/src/common/replay/irecordingsessionblockmanager.h
| CCamoMaterialProxy = src/game/client/camomaterialproxy.cpp src/game/client/camomaterialproxy.cpp
| IRecordingSessionManager = mp/src/common/replay/irecordingsessionmanager.h mp/src/common/replay/irecordingsessionmanager.h
| CBoundedCvar_Predict = src/game/client/cdll_bounded_cvars.cpp src/game/client/cdll_bounded_cvars.cpp
| IReplayCamera = mp/src/common/replay/ireplaycamera.h mp/src/common/replay/ireplaycamera.h
| CBoundedCvar_InterpRatio = src/game/client/cdll_bounded_cvars.cpp src/game/client/cdll_bounded_cvars.cpp
| IReplayContext = mp/src/common/replay/ireplaycontext.h mp/src/common/replay/ireplaycontext.h
| CBoundedCvar_Interp = src/game/client/cdll_bounded_cvars.cpp src/game/client/cdll_bounded_cvars.cpp
| IReplayDemoPlayer = mp/src/common/replay/ireplaydemoplayer.h mp/src/common/replay/ireplaydemoplayer.h
| CGameClientExports = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| IReplayErrorSystem = mp/src/common/replay/ireplayerrorsystem.h mp/src/common/replay/ireplayerrorsystem.h
| CClientDLLSharedAppSystems = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| IReplayFactory = mp/src/common/replay/ireplayfactory.h mp/src/common/replay/ireplayfactory.h
| CHLVoiceStatusHelper = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| IReplayManager = mp/src/common/replay/ireplaymanager.h mp/src/common/replay/ireplaymanager.h
| CHLClient = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| IReplayMovie = mp/src/common/replay/ireplaymovie.h mp/src/common/replay/ireplaymovie.h
| CPrecacheOtherList = src/game/client/cdll_util.cpp src/game/client/cdll_util.cpp
| IReplayMovieManager = mp/src/common/replay/ireplaymoviemanager.h mp/src/common/replay/ireplaymoviemanager.h
| CFlaggedEntitiesEnum = src/game/client/cdll_util.cpp src/game/client/cdll_util.cpp
| IReplayMovieRenderer = mp/src/common/replay/ireplaymovierenderer.h mp/src/common/replay/ireplaymovierenderer.h
| CClassMap = src/game/client/classmap.cpp src/game/client/classmap.cpp
| IReplayPerformanceController = mp/src/common/replay/ireplayperformancecontroller.h mp/src/common/replay/ireplayperformancecontroller.h
| CClientLeafSystem = src/game/client/clientleafsystem.cpp src/game/client/clientleafsystem.cpp
| IReplayPerformanceEditor = mp/src/common/replay/ireplayperformanceeditor.h mp/src/common/replay/ireplayperformanceeditor.h
| CVoxManager = src/game/client/clientmode_shared.cpp src/game/client/clientmode_shared.cpp
| IReplayPerformanceManager = mp/src/common/replay/ireplayperformancemanager.h mp/src/common/replay/ireplayperformancemanager.h
| CClientShadowMgr = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| IReplayPerformancePlaybackHandler = mp/src/common/replay/ireplayperformanceplaybackhandler.h mp/src/common/replay/ireplayperformanceplaybackhandler.h
| CVisibleShadowList = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| IReplayPerformancePlayer = mp/src/common/replay/ireplayperformanceplayer.h mp/src/common/replay/ireplayperformanceplayer.h
| CShadowLeafEnum = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| IReplayPerformanceRecorder = mp/src/common/replay/ireplayperformancerecorder.h mp/src/common/replay/ireplayperformancerecorder.h
| CShadowProxy = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| IReplayPlayerCache = mp/src/common/replay/ireplayplayercache.h mp/src/common/replay/ireplayplayercache.h
| CShadowModelProxy = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| IReplayRenderQueue = mp/src/common/replay/ireplayrenderqueue.h mp/src/common/replay/ireplayrenderqueue.h
| CEffectsList = src/game/client/clientsideeffects.cpp src/game/client/clientsideeffects.cpp
| IReplayScreenshotManager = mp/src/common/replay/ireplayscreenshotmanager.h mp/src/common/replay/ireplayscreenshotmanager.h
| CBulletWhizTimer = src/game/client/clientsideeffects_test.cpp src/game/client/clientsideeffects_test.cpp
| IReplayScreenshotSystem = mp/src/common/replay/ireplayscreenshotsystem.h mp/src/common/replay/ireplayscreenshotsystem.h
| C_AI_BaseHumanoid = src/game/client/c_ai_basehumanoid.cpp src/game/client/c_ai_basehumanoid.cpp
| IReplaySerializeable = mp/src/common/replay/ireplayserializeable.h mp/src/common/replay/ireplayserializeable.h
| C_InfoLightingRelative = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp
| IReplayServer = mp/src/common/replay/ireplayserver.h mp/src/common/replay/ireplayserver.h
| C_BaseAnimatingGameSystem = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp
| IReplaySessionRecorder = mp/src/common/replay/ireplaysessionrecorder.h mp/src/common/replay/ireplaysessionrecorder.h
| CTraceFilterSkipNPCsAndPlayers = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp
| IReplaySystem = mp/src/common/replay/ireplaysystem.h mp/src/common/replay/ireplaysystem.h
| C_BoneFollower = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp
| IReplayServerEngine = mp/src/common/replay/iserverengine.h mp/src/common/replay/iserverengine.h
| CPredictableList = src/game/client/c_baseentity.cpp src/game/client/c_baseentity.cpp
| IServerReplay = mp/src/common/replay/iserverreplay.h mp/src/common/replay/iserverreplay.h
| CRecordingList = src/game/client/c_baseentity.cpp src/game/client/c_baseentity.cpp
| IServerReplayContext = mp/src/common/replay/iserverreplaycontext.h mp/src/common/replay/iserverreplaycontext.h
| C_ColorCorrection = src/game/client/c_colorcorrection.cpp src/game/client/c_colorcorrection.cpp
| CReplay = mp/src/common/replay/replay.h mp/src/common/replay/replay.h
| C_ColorCorrectionVolume = src/game/client/c_colorcorrectionvolume.cpp src/game/client/c_colorcorrectionvolume.cpp
| CReplayScreenshot = mp/src/common/replay/screenshot.h mp/src/common/replay/screenshot.h
| C_DynamicLight = src/game/client/c_dynamiclight.cpp src/game/client/c_dynamiclight.cpp
| CAchievementNotificationPanel = mp/src/game/client/achievement_notification_panel.h mp/src/game/client/achievement_notification_panel.h
| AshDebrisEffect = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CAlphaMaterialProxy = mp/src/game/client/alphamaterialproxy.cpp mp/src/game/client/alphamaterialproxy.cpp
| CClient_Precipitation = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CAnimatedEntityTextureProxy = mp/src/game/client/animatedentitytextureproxy.cpp mp/src/game/client/animatedentitytextureproxy.cpp
| CPrecipHack = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CAnimatedOffsetTextureProxy = mp/src/game/client/animatedoffsettextureproxy.cpp mp/src/game/client/animatedoffsettextureproxy.cpp
| C_EnvWind = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CAnimatedTextureProxy = mp/src/game/client/animatedtextureproxy.cpp mp/src/game/client/animatedtextureproxy.cpp
| CEmberEmitter = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CAnimateSpecificTexture = mp/src/game/client/AnimateSpecificTextureProxy.cpp mp/src/game/client/AnimateSpecificTextureProxy.cpp
| C_Embers = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CBaseAnimatedTextureProxy = mp/src/game/client/baseanimatedtextureproxy.h mp/src/game/client/baseanimatedtextureproxy.h
| C_QuadraticBeam = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CBaseClientRenderTargets = mp/src/game/client/baseclientrendertargets.h mp/src/game/client/baseclientrendertargets.h
| SnowFallEffect = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CBasePresence = mp/src/game/client/basepresence.h mp/src/game/client/basepresence.h
| CSnowFallManager = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| Beam_t = mp/src/game/client/beamdraw.h mp/src/game/client/beamdraw.h
| C_EntityParticleTrail = src/game/client/c_entityparticletrail.cpp src/game/client/c_entityparticletrail.cpp
| BackgroundBSPRepackThread = mp/src/game/client/bsp_utils.cpp mp/src/game/client/bsp_utils.cpp
| C_EnvParticleScript = src/game/client/c_env_particlescript.cpp src/game/client/c_env_particlescript.cpp
| CCamoTextureRegen = mp/src/game/client/camomaterialproxy.cpp mp/src/game/client/camomaterialproxy.cpp
| C_EnvProjectedTexture = src/game/client/c_env_projectedtexture.cpp src/game/client/c_env_projectedtexture.cpp
| CCamoMaterialProxy = mp/src/game/client/camomaterialproxy.cpp mp/src/game/client/camomaterialproxy.cpp
| C_EnvScreenOverlay = src/game/client/c_env_screenoverlay.cpp src/game/client/c_env_screenoverlay.cpp
| CBoundedCvar_Predict = mp/src/game/client/cdll_bounded_cvars.cpp mp/src/game/client/cdll_bounded_cvars.cpp
| C_EnvScreenEffect = src/game/client/c_env_screenoverlay.cpp src/game/client/c_env_screenoverlay.cpp
| CBoundedCvar_InterpRatio = mp/src/game/client/cdll_bounded_cvars.cpp mp/src/game/client/cdll_bounded_cvars.cpp
| C_EnvTonemapController = src/game/client/c_env_tonemap_controller.cpp src/game/client/c_env_tonemap_controller.cpp
| CBoundedCvar_Interp = mp/src/game/client/cdll_bounded_cvars.cpp mp/src/game/client/cdll_bounded_cvars.cpp
| C_Fish = src/game/client/c_fish.cpp src/game/client/c_fish.cpp
| CGameClientExports = mp/src/game/client/cdll_client_int.cpp mp/src/game/client/cdll_client_int.cpp
| CForceFeedback = src/game/client/c_forcefeedback.cpp src/game/client/c_forcefeedback.cpp
| CClientDLLSharedAppSystems = mp/src/game/client/cdll_client_int.cpp mp/src/game/client/cdll_client_int.cpp
| C_FuncAreaPortalWindow = src/game/client/c_func_areaportalwindow.cpp src/game/client/c_func_areaportalwindow.cpp
| CHLVoiceStatusHelper = mp/src/game/client/cdll_client_int.cpp mp/src/game/client/cdll_client_int.cpp
| C_BreakableSurface = src/game/client/c_func_breakablesurf.cpp src/game/client/c_func_breakablesurf.cpp
| CHLClient = mp/src/game/client/cdll_client_int.cpp mp/src/game/client/cdll_client_int.cpp
| CBreakableSurfaceProxy = src/game/client/c_func_breakablesurf.cpp src/game/client/c_func_breakablesurf.cpp
| CPrecacheOtherList = mp/src/game/client/cdll_util.cpp mp/src/game/client/cdll_util.cpp
| C_FuncConveyor = src/game/client/c_func_conveyor.cpp src/game/client/c_func_conveyor.cpp
| CFlaggedEntitiesEnum = mp/src/game/client/cdll_util.cpp mp/src/game/client/cdll_util.cpp
| CConveyorMaterialProxy = src/game/client/c_func_conveyor.cpp src/game/client/c_func_conveyor.cpp
| CClassMap = mp/src/game/client/classmap.cpp mp/src/game/client/classmap.cpp
| C_TEDust = src/game/client/c_func_dust.cpp src/game/client/c_func_dust.cpp
| CClientEffectPrecacheSystem = mp/src/game/client/clienteffectprecachesystem.h mp/src/game/client/clienteffectprecachesystem.h
| C_Func_LOD = src/game/client/c_func_lod.cpp src/game/client/c_func_lod.cpp
| CClientEffect = mp/src/game/client/clienteffectprecachesystem.h mp/src/game/client/clienteffectprecachesystem.h
| C_FuncOccluder = src/game/client/c_func_occluder.cpp src/game/client/c_func_occluder.cpp
| ClientEffectRegister = mp/src/game/client/clienteffectprecachesystem.h mp/src/game/client/clienteffectprecachesystem.h
| C_FuncReflectiveGlass = src/game/client/c_func_reflective_glass.cpp src/game/client/c_func_reflective_glass.cpp
| C_EntityClassList = mp/src/game/client/cliententitylist.h mp/src/game/client/cliententitylist.h
| C_FuncRotating = src/game/client/c_func_rotating.cpp src/game/client/c_func_rotating.cpp
| CClientEntityList = mp/src/game/client/cliententitylist.h mp/src/game/client/cliententitylist.h
| C_FuncSmokeVolume = src/game/client/c_func_smokevolume.cpp src/game/client/c_func_smokevolume.cpp
| CClientLeafSystem = mp/src/game/client/clientleafsystem.cpp mp/src/game/client/clientleafsystem.cpp
| SmokeGrenadeParticle = src/game/client/c_func_smokevolume.cpp src/game/client/c_func_smokevolume.cpp
| CClientRenderablesList = mp/src/game/client/clientleafsystem.h mp/src/game/client/clientleafsystem.h
| C_FuncTrackTrain = src/game/client/c_func_tracktrain.cpp src/game/client/c_func_tracktrain.cpp
| IClientLeafSystem = mp/src/game/client/clientleafsystem.h mp/src/game/client/clientleafsystem.h
| C_Hairball = src/game/client/c_hairball.cpp src/game/client/c_hairball.cpp
| CVoxManager = mp/src/game/client/clientmode_shared.cpp mp/src/game/client/clientmode_shared.cpp
| CHairballDelegate = src/game/client/c_hairball.cpp src/game/client/c_hairball.cpp
| ClientModeShared = mp/src/game/client/clientmode_shared.h mp/src/game/client/clientmode_shared.h
| C_TEGaussExplosion = src/game/client/c_impact_effects.cpp src/game/client/c_impact_effects.cpp
| CClientShadowMgr = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp
| C_InfoOverlayAccessor = src/game/client/c_info_overlay_accessor.cpp src/game/client/c_info_overlay_accessor.cpp
| CVisibleShadowList = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp
| C_LightGlowOverlay = src/game/client/c_lightglow.cpp src/game/client/c_lightglow.cpp
| CShadowLeafEnum = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp
| C_LightGlow = src/game/client/c_lightglow.cpp src/game/client/c_lightglow.cpp
| CShadowProxy = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp
| C_MaterialModifyControl = src/game/client/C_MaterialModifyControl.cpp src/game/client/C_MaterialModifyControl.cpp
| CShadowModelProxy = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp
| CMaterialModifyProxy = src/game/client/C_MaterialModifyControl.cpp src/game/client/C_MaterialModifyControl.cpp
| CEffectsList = mp/src/game/client/clientsideeffects.cpp mp/src/game/client/clientsideeffects.cpp
| CMaterialModifyAnimatedProxy = src/game/client/C_MaterialModifyControl.cpp src/game/client/C_MaterialModifyControl.cpp
| CBulletWhizTimer = mp/src/game/client/clientsideeffects_test.cpp mp/src/game/client/clientsideeffects_test.cpp
| C_MovieExplosion = src/game/client/c_movie_explosion.cpp src/game/client/c_movie_explosion.cpp
| CClientSteamContext = mp/src/game/client/clientsteamcontext.h mp/src/game/client/clientsteamcontext.h
| C_ParticleFire = src/game/client/c_particle_fire.cpp src/game/client/c_particle_fire.cpp
| CClientThinkList = mp/src/game/client/client_thinklist.h mp/src/game/client/client_thinklist.h
| FireParticle = src/game/client/c_particle_fire.cpp src/game/client/c_particle_fire.cpp
| CClientVirtualReality = mp/src/game/client/client_virtualreality.h mp/src/game/client/client_virtualreality.h
| C_ParticleSmokeGrenade = src/game/client/c_particle_smokegrenade.cpp src/game/client/c_particle_smokegrenade.cpp
| CColorCorrectionMgr = mp/src/game/client/colorcorrectionmgr.h mp/src/game/client/colorcorrectionmgr.h
| SmokeGrenadeParticle = src/game/client/c_particle_smokegrenade.cpp src/game/client/c_particle_smokegrenade.cpp
| CCommentaryModelPanel = mp/src/game/client/commentary_modelviewer.h mp/src/game/client/commentary_modelviewer.h
| C_ParticleSystem = src/game/client/c_particle_system.cpp src/game/client/c_particle_system.cpp
| CCommentaryModelViewer = mp/src/game/client/commentary_modelviewer.h mp/src/game/client/commentary_modelviewer.h
| C_PhysMagnet = src/game/client/c_physmagnet.cpp src/game/client/c_physmagnet.cpp
| C_AI_BaseHumanoid = mp/src/game/client/c_ai_basehumanoid.cpp mp/src/game/client/c_ai_basehumanoid.cpp
| CPixelVisibilitySystem = src/game/client/c_pixel_visibility.cpp src/game/client/c_pixel_visibility.cpp
| C_AI_BaseNPC = mp/src/game/client/c_ai_basenpc.h mp/src/game/client/c_ai_basenpc.h
| CTraceFilterGlow = src/game/client/c_pixel_visibility.cpp src/game/client/c_pixel_visibility.cpp
| C_InfoLightingRelative = mp/src/game/client/c_baseanimating.cpp mp/src/game/client/c_baseanimating.cpp
| C_PlasmaSprite = src/game/client/c_plasma.cpp src/game/client/c_plasma.cpp
| C_BaseAnimatingGameSystem = mp/src/game/client/c_baseanimating.cpp mp/src/game/client/c_baseanimating.cpp
| C_Plasma = src/game/client/c_plasma.cpp src/game/client/c_plasma.cpp
| CTraceFilterSkipNPCsAndPlayers = mp/src/game/client/c_baseanimating.cpp mp/src/game/client/c_baseanimating.cpp
| CHudCommentary = src/game/client/c_point_commentary_node.cpp src/game/client/c_point_commentary_node.cpp
| C_BoneFollower = mp/src/game/client/c_baseanimating.cpp mp/src/game/client/c_baseanimating.cpp
| C_PointCommentaryNode = src/game/client/c_point_commentary_node.cpp src/game/client/c_point_commentary_node.cpp
| C_BaseAnimating = mp/src/game/client/c_baseanimating.h mp/src/game/client/c_baseanimating.h
| C_BasePropDoor = src/game/client/c_props.cpp src/game/client/c_props.cpp
| C_ClientRagdoll = mp/src/game/client/c_baseanimating.h mp/src/game/client/c_baseanimating.h
| CPhysBoxMultiplayer = src/game/client/c_props.cpp src/game/client/c_props.cpp
| C_BaseAnimatingOverlay = mp/src/game/client/c_baseanimatingoverlay.h mp/src/game/client/c_baseanimatingoverlay.h
| CPhysicsPropMultiplayer = src/game/client/c_props.cpp src/game/client/c_props.cpp
| C_BaseCombatCharacter = mp/src/game/client/c_basecombatcharacter.h mp/src/game/client/c_basecombatcharacter.h
| C_RagdollManager = src/game/client/c_ragdoll_manager.cpp src/game/client/c_ragdoll_manager.cpp
| C_BaseDoor = mp/src/game/client/c_basedoor.h mp/src/game/client/c_basedoor.h
| CRopeManager = src/game/client/c_rope.cpp src/game/client/c_rope.cpp
| CPredictableList = mp/src/game/client/c_baseentity.cpp mp/src/game/client/c_baseentity.cpp
| C_ShadowControl = src/game/client/c_shadowcontrol.cpp src/game/client/c_shadowcontrol.cpp
| CRecordingList = mp/src/game/client/c_baseentity.cpp mp/src/game/client/c_baseentity.cpp
| C_SmokeStack = src/game/client/c_smokestack.cpp src/game/client/c_smokestack.cpp
| C_BaseEntity = mp/src/game/client/c_baseentity.h mp/src/game/client/c_baseentity.h
| SmokeStackParticle = src/game/client/c_smokestack.cpp src/game/client/c_smokestack.cpp
| C_BaseFlex = mp/src/game/client/c_baseflex.h mp/src/game/client/c_baseflex.h
| CRocketTrailParticle = src/game/client/c_smoke_trail.cpp src/game/client/c_smoke_trail.cpp
| CFlexSceneFileManager = mp/src/game/client/c_baseflex.h mp/src/game/client/c_baseflex.h
| CSmokeParticle = src/game/client/c_smoke_trail.cpp src/game/client/c_smoke_trail.cpp
| C_BasePlayer = mp/src/game/client/c_baseplayer.h mp/src/game/client/c_baseplayer.h
| C_SporeTrail = src/game/client/c_smoke_trail.cpp src/game/client/c_smoke_trail.cpp
| C_BaseTempEntity = mp/src/game/client/c_basetempentity.h mp/src/game/client/c_basetempentity.h
| CDustFollower = src/game/client/c_smoke_trail.cpp src/game/client/c_smoke_trail.cpp
| C_BreakableProp = mp/src/game/client/c_breakableprop.h mp/src/game/client/c_breakableprop.h
| C_SoundscapeSystem = src/game/client/c_soundscape.cpp src/game/client/c_soundscape.cpp
| C_ColorCorrection = mp/src/game/client/c_colorcorrection.cpp mp/src/game/client/c_colorcorrection.cpp
| C_SpotlightEnd = src/game/client/c_spotlight_end.cpp src/game/client/c_spotlight_end.cpp
| C_ColorCorrectionVolume = mp/src/game/client/c_colorcorrectionvolume.cpp mp/src/game/client/c_colorcorrectionvolume.cpp
| C_ParticlePerformanceMonitor = src/game/client/c_sprite_perfmonitor.cpp src/game/client/c_sprite_perfmonitor.cpp
| C_DynamicLight = mp/src/game/client/c_dynamiclight.cpp mp/src/game/client/c_dynamiclight.cpp
| C_SteamJet = src/game/client/c_steamjet.cpp src/game/client/c_steamjet.cpp
| AshDebrisEffect = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| SteamJetParticle = src/game/client/c_steamjet.cpp src/game/client/c_steamjet.cpp
| CClient_Precipitation = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| CRagdollBoltEnumerator = src/game/client/c_stickybolt.cpp src/game/client/c_stickybolt.cpp
| CPrecipHack = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| C_TempEntsSystem = src/game/client/c_te.cpp src/game/client/c_te.cpp
| C_EnvWind = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| C_TestTraceline = src/game/client/c_testtraceline.cpp src/game/client/c_testtraceline.cpp
| CEmberEmitter = mp/src/game/client/c_effects.cpp mp/src/
| C_Test_ProxyToggle_Networkable = src/game/client/c_test_proxytoggle.cpp src/game/client/c_test_proxytoggle.cpp
| C_TEMetalSparks = src/game/client/c_te_armorricochet.cpp src/game/client/c_te_armorricochet.cpp
| C_TEArmorRicochet = src/game/client/c_te_armorricochet.cpp src/game/client/c_te_armorricochet.cpp
| C_TEBeamEntPoint = src/game/client/c_te_beamentpoint.cpp src/game/client/c_te_beamentpoint.cpp
| C_TEBeamEnts = src/game/client/c_te_beaments.cpp src/game/client/c_te_beaments.cpp
| C_TEBeamFollow = src/game/client/c_te_beamfollow.cpp src/game/client/c_te_beamfollow.cpp
| C_TEBeamLaser = src/game/client/c_te_beamlaser.cpp src/game/client/c_te_beamlaser.cpp
| C_TEBeamPoints = src/game/client/c_te_beampoints.

Latest revision as of 13:17, 25 May 2025