Template:CD/classlinkfull/asw/switch: Difference between revisions

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[https://github.com/ReactiveDrop/reactivedrop_public_src/tree/reactivedrop_beta/{{#switch: {{{1}}}
{{#switch: {{{file|}}}
| IGameConsole = src/common/GameUI/IGameConsole.h src/common/GameUI/IGameConsole.h
| cpp = {{#switch: {{{1}}}
| IRunGameEngine = src/common/IRunGameEngine.h src/common/IRunGameEngine.h
| CAnimatedEntityTextureProxy = src/game/client/animatedentitytextureproxy.cpp src/game/client/animatedentitytextureproxy.cpp
| IVGuiModule = src/common/IVGuiModule.h src/common/IVGuiModule.h
| CAnimatedOffsetTextureProxy = src/game/client/animatedoffsettextureproxy.cpp src/game/client/animatedoffsettextureproxy.cpp
| IVGuiModuleLoader = src/common/IVGuiModuleLoader.h src/common/IVGuiModuleLoader.h
| CAnimatedTextureProxy = src/game/client/animatedtextureproxy.cpp src/game/client/animatedtextureproxy.cpp
| State = src/common/lodepng.h src/common/lodepng.h
| CAnimateSpecificTexture = src/game/client/AnimateSpecificTextureProxy.cpp src/game/client/AnimateSpecificTextureProxy.cpp
| CAchievementNotificationPanel = src/game/client/achievement_notification_panel.h src/game/client/achievement_notification_panel.h
| CCamoTextureRegen = src/game/client/camomaterialproxy.cpp src/game/client/camomaterialproxy.cpp
| CAnimatedEntityTextureProxy = src/game/client/animatedentitytextureproxy.cpp src/game/client/animatedentitytextureproxy.cpp
| CCamoMaterialProxy = src/game/client/camomaterialproxy.cpp src/game/client/camomaterialproxy.cpp
| CAnimatedOffsetTextureProxy = src/game/client/animatedoffsettextureproxy.cpp src/game/client/animatedoffsettextureproxy.cpp
| CBoundedCvar_Predict = src/game/client/cdll_bounded_cvars.cpp src/game/client/cdll_bounded_cvars.cpp
| CAnimatedTextureProxy = src/game/client/animatedtextureproxy.cpp src/game/client/animatedtextureproxy.cpp
| CBoundedCvar_InterpRatio = src/game/client/cdll_bounded_cvars.cpp src/game/client/cdll_bounded_cvars.cpp
| CAnimateSpecificTexture = src/game/client/AnimateSpecificTextureProxy.cpp src/game/client/AnimateSpecificTextureProxy.cpp
| CBoundedCvar_Interp = src/game/client/cdll_bounded_cvars.cpp src/game/client/cdll_bounded_cvars.cpp
| CBaseAnimatedTextureProxy = src/game/client/baseanimatedtextureproxy.h src/game/client/baseanimatedtextureproxy.h
| CGameClientExports = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| CBaseClientRenderTargets = src/game/client/baseclientrendertargets.h src/game/client/baseclientrendertargets.h
| CClientDLLSharedAppSystems = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| Beam_t = src/game/client/beamdraw.h src/game/client/beamdraw.h
| CHLVoiceStatusHelper = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| CCamoTextureRegen = src/game/client/camomaterialproxy.cpp src/game/client/camomaterialproxy.cpp
| CHLClient = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| CCamoMaterialProxy = src/game/client/camomaterialproxy.cpp src/game/client/camomaterialproxy.cpp
| CKeyBindingListenerMgr = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| CBoundedCvar_Predict = src/game/client/cdll_bounded_cvars.cpp src/game/client/cdll_bounded_cvars.cpp
| CClientMaterialSystem = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| CBoundedCvar_InterpRatio = src/game/client/cdll_bounded_cvars.cpp src/game/client/cdll_bounded_cvars.cpp
| CPrecacheOtherList = src/game/client/cdll_util.cpp src/game/client/cdll_util.cpp
| CBoundedCvar_Interp = src/game/client/cdll_bounded_cvars.cpp src/game/client/cdll_bounded_cvars.cpp
| CClassMap = src/game/client/classmap.cpp src/game/client/classmap.cpp
| CGameClientExports = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| CClientLeafSystem = src/game/client/clientleafsystem.cpp src/game/client/clientleafsystem.cpp
| CClientDLLSharedAppSystems = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| CClientShadowMgr = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| CHLVoiceStatusHelper = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| CVisibleShadowList = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| CHLClient = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| CShadowLeafEnum = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| CKeyBindingListenerMgr = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| CShadowProxy = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| CClientMaterialSystem = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp
| CShadowModelProxy = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| CSetActiveSplitScreenPlayerGuard = src/game/client/cdll_client_int.h src/game/client/cdll_client_int.h
| CEffectsList = src/game/client/clientsideeffects.cpp src/game/client/clientsideeffects.cpp
| CPrecacheOtherList = src/game/client/cdll_util.cpp src/game/client/cdll_util.cpp
| CBulletWhizTimer = src/game/client/clientsideeffects_test.cpp src/game/client/clientsideeffects_test.cpp
| CClassMap = src/game/client/classmap.cpp src/game/client/classmap.cpp
| CConVarMaterialProxy = src/game/client/convarproxy.cpp src/game/client/convarproxy.cpp
| CClientAlphaProperty = src/game/client/clientalphaproperty.h src/game/client/clientalphaproperty.h
| CCycleMaterialProxy = src/game/client/cycleproxy.cpp src/game/client/cycleproxy.cpp
| C_EntityClassList = src/game/client/cliententitylist.h src/game/client/cliententitylist.h
| C_AI_BaseHumanoid = src/game/client/c_ai_basehumanoid.cpp src/game/client/c_ai_basehumanoid.cpp
| CClientEntityList = src/game/client/cliententitylist.h src/game/client/cliententitylist.h
| C_BaseAnimatingGameSystem = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp
| CClientLeafSystem = src/game/client/clientleafsystem.cpp src/game/client/clientleafsystem.cpp
| CTraceFilterSkipNPCsAndPlayers = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp
| CClientRenderablesList = src/game/client/clientleafsystem.h src/game/client/clientleafsystem.h
| C_BoneFollower = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp
| IClientLeafSystem = src/game/client/clientleafsystem.h src/game/client/clientleafsystem.h
| CRecordingList = src/game/client/c_baseentity.cpp src/game/client/c_baseentity.cpp
| ClientModeShared = src/game/client/clientmode_shared.h src/game/client/clientmode_shared.h
| CFlexSceneFileManager = src/game/client/c_baseflex.cpp src/game/client/c_baseflex.cpp
| CClientShadowMgr = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| C_BeamSpotLight = src/game/client/c_beamspotlight.cpp src/game/client/c_beamspotlight.cpp
| CVisibleShadowList = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| C_ColorCorrectionVolume = src/game/client/c_colorcorrectionvolume.cpp src/game/client/c_colorcorrectionvolume.cpp
| CShadowLeafEnum = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| C_DynamicLight = src/game/client/c_dynamiclight.cpp src/game/client/c_dynamiclight.cpp
| CShadowProxy = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| CPrecipHack = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CShadowModelProxy = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| C_EnvWind = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CEffectsList = src/game/client/clientsideeffects.cpp src/game/client/clientsideeffects.cpp
| CEmberEmitter = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CBulletWhizTimer = src/game/client/clientsideeffects_test.cpp src/game/client/clientsideeffects_test.cpp
| C_Embers = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CClientThinkList = src/game/client/client_thinklist.h src/game/client/client_thinklist.h
| C_QuadraticBeam = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CColorCorrectionMgr = src/game/client/colorcorrectionmgr.h src/game/client/colorcorrectionmgr.h
| SnowFallEffect = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CCommentaryModelPanel = src/game/client/commentary_modelviewer.h src/game/client/commentary_modelviewer.h
| CSnowFallManager = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CCommentaryModelViewer = src/game/client/commentary_modelviewer.h src/game/client/commentary_modelviewer.h
| C_EntityParticleTrail = src/game/client/c_entityparticletrail.cpp src/game/client/c_entityparticletrail.cpp
| CConVarMaterialProxy = src/game/client/convarproxy.cpp src/game/client/convarproxy.cpp
| C_EnvDOFController = src/game/client/c_env_dof_controller.cpp src/game/client/c_env_dof_controller.cpp
| CCycleMaterialProxy = src/game/client/cycleproxy.cpp src/game/client/cycleproxy.cpp
| C_GlobalLight = src/game/client/c_env_global_light.cpp src/game/client/c_env_global_light.cpp
| C_AI_BaseHumanoid = src/game/client/c_ai_basehumanoid.cpp src/game/client/c_ai_basehumanoid.cpp
| C_EnvParticleScript = src/game/client/c_env_particlescript.cpp src/game/client/c_env_particlescript.cpp
| C_AI_BaseNPC = src/game/client/c_ai_basenpc.h src/game/client/c_ai_basenpc.h
| C_EnvScreenOverlay = src/game/client/c_env_screenoverlay.cpp src/game/client/c_env_screenoverlay.cpp
| C_BaseAnimatingGameSystem = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp
| C_EnvScreenEffect = src/game/client/c_env_screenoverlay.cpp src/game/client/c_env_screenoverlay.cpp
| CTraceFilterSkipNPCsAndPlayers = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp
| C_EnvTonemapController = src/game/client/c_env_tonemap_controller.cpp src/game/client/c_env_tonemap_controller.cpp
| C_BoneFollower = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp
| C_Fish = src/game/client/c_fish.cpp src/game/client/c_fish.cpp
| C_BaseAnimating = src/game/client/c_baseanimating.h src/game/client/c_baseanimating.h
| CForceFeedback = src/game/client/c_forcefeedback.cpp src/game/client/c_forcefeedback.cpp
| C_ClientRagdoll = src/game/client/c_baseanimating.h src/game/client/c_baseanimating.h
| C_FuncAreaPortalWindow = src/game/client/c_func_areaportalwindow.cpp src/game/client/c_func_areaportalwindow.cpp
| C_BaseAnimatingOverlay = src/game/client/c_baseanimatingoverlay.h src/game/client/c_baseanimatingoverlay.h
| C_BreakableSurface = src/game/client/c_func_breakablesurf.cpp src/game/client/c_func_breakablesurf.cpp
| C_BaseCombatCharacter = src/game/client/c_basecombatcharacter.h src/game/client/c_basecombatcharacter.h
| CBreakableSurfaceProxy = src/game/client/c_func_breakablesurf.cpp src/game/client/c_func_breakablesurf.cpp
| C_BaseDoor = src/game/client/c_basedoor.h src/game/client/c_basedoor.h
| C_FuncConveyor = src/game/client/c_func_conveyor.cpp src/game/client/c_func_conveyor.cpp
| CRecordingList = src/game/client/c_baseentity.cpp src/game/client/c_baseentity.cpp
| CConveyorMaterialProxy = src/game/client/c_func_conveyor.cpp src/game/client/c_func_conveyor.cpp
| C_BaseEntity = src/game/client/c_baseentity.h src/game/client/c_baseentity.h
| C_TEDust = src/game/client/c_func_dust.cpp src/game/client/c_func_dust.cpp
| CFlexSceneFileManager = src/game/client/c_baseflex.cpp src/game/client/c_baseflex.cpp
| C_Func_LOD = src/game/client/c_func_lod.cpp src/game/client/c_func_lod.cpp
| C_BaseFlex = src/game/client/c_baseflex.h src/game/client/c_baseflex.h
| C_FuncMoveLinear = src/game/client/c_func_movelinear.cpp src/game/client/c_func_movelinear.cpp
| CBaseLesson = src/game/client/c_baselesson.h src/game/client/c_baselesson.h
| C_FuncOccluder = src/game/client/c_func_occluder.cpp src/game/client/c_func_occluder.cpp
| CTextLesson = src/game/client/c_baselesson.h src/game/client/c_baselesson.h
| C_FuncReflectiveGlass = src/game/client/c_func_reflective_glass.cpp src/game/client/c_func_reflective_glass.cpp
| CIconLesson = src/game/client/c_baselesson.h src/game/client/c_baselesson.h
| C_FuncRotating = src/game/client/c_func_rotating.cpp src/game/client/c_func_rotating.cpp
| CScriptedIconLesson = src/game/client/c_baselesson.h src/game/client/c_baselesson.h
| C_FuncSmokeVolume = src/game/client/c_func_smokevolume.cpp src/game/client/c_func_smokevolume.cpp
| C_BasePlayer = src/game/client/c_baseplayer.h src/game/client/c_baseplayer.h
| SmokeGrenadeParticle = src/game/client/c_func_smokevolume.cpp src/game/client/c_func_smokevolume.cpp
| C_BaseTempEntity = src/game/client/c_basetempentity.h src/game/client/c_basetempentity.h
| C_FuncTrackTrain = src/game/client/c_func_tracktrain.cpp src/game/client/c_func_tracktrain.cpp
| C_BaseToggle = src/game/client/c_basetoggle.h src/game/client/c_basetoggle.h
| C_Hairball = src/game/client/c_hairball.cpp src/game/client/c_hairball.cpp
| C_BaseButton = src/game/client/c_basetoggle.h src/game/client/c_basetoggle.h
| CHairballDelegate = src/game/client/c_hairball.cpp src/game/client/c_hairball.cpp
| C_BeamSpotLight = src/game/client/c_beamspotlight.cpp src/game/client/c_beamspotlight.cpp
| C_TEGaussExplosion = src/game/client/c_impact_effects.cpp src/game/client/c_impact_effects.cpp
| C_BreakableProp = src/game/client/c_breakableprop.h src/game/client/c_breakableprop.h
| C_InfoOverlayAccessor = src/game/client/c_info_overlay_accessor.cpp src/game/client/c_info_overlay_accessor.cpp
| C_ColorCorrection = src/game/client/c_colorcorrection.h src/game/client/c_colorcorrection.h
| C_LightGlowOverlay = src/game/client/c_lightglow.cpp src/game/client/c_lightglow.cpp
| C_ColorCorrectionVolume = src/game/client/c_colorcorrectionvolume.cpp src/game/client/c_colorcorrectionvolume.cpp
| C_LightGlow = src/game/client/c_lightglow.cpp src/game/client/c_lightglow.cpp
| C_DynamicLight = src/game/client/c_dynamiclight.cpp src/game/client/c_dynamiclight.cpp
| C_MaterialModifyControl = src/game/client/C_MaterialModifyControl.cpp src/game/client/C_MaterialModifyControl.cpp
| CPrecipHack = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CMaterialModifyProxy = src/game/client/C_MaterialModifyControl.cpp src/game/client/C_MaterialModifyControl.cpp
| C_EnvWind = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| CMaterialModifyAnimatedProxy = src/game/client/C_MaterialModifyControl.cpp src/game/client/C_MaterialModifyControl.cpp
| CEmberEmitter = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| C_MovieExplosion = src/game/client/c_movie_explosion.cpp src/game/client/c_movie_explosion.cpp
| C_Embers = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| C_ParticleFire = src/game/client/c_particle_fire.cpp src/game/client/c_particle_fire.cpp
| C_QuadraticBeam = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| FireParticle = src/game/client/c_particle_fire.cpp src/game/client/c_particle_fire.cpp
| SnowFallEffect = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| C_ParticleSmokeGrenade = src/game/client/c_particle_smokegrenade.cpp src/game/client/c_particle_smokegrenade.cpp
| CSnowFallManager = src/game/client/c_effects.cpp src/game/client/c_effects.cpp
| SmokeGrenadeParticle = src/game/client/c_particle_smokegrenade.cpp src/game/client/c_particle_smokegrenade.cpp
| AshDebrisEffect = src/game/client/c_effects.h src/game/client/c_effects.h
| C_ParticleSystem = src/game/client/c_particle_system.cpp src/game/client/c_particle_system.cpp
| C_PrecipitationBlocker = src/game/client/c_effects.h src/game/client/c_effects.h
| C_PhysMagnet = src/game/client/c_physmagnet.cpp src/game/client/c_physmagnet.cpp
| CClient_Precipitation = src/game/client/c_effects.h src/game/client/c_effects.h
| CPixelVisibilitySystem = src/game/client/c_pixel_visibility.cpp src/game/client/c_pixel_visibility.cpp
| C_EntityDissolve = src/game/client/c_entitydissolve.h src/game/client/c_entitydissolve.h
| CTraceFilterGlow = src/game/client/c_pixel_visibility.cpp src/game/client/c_pixel_visibility.cpp
| C_EntityFlame = src/game/client/c_entityflame.h src/game/client/c_entityflame.h
| C_PlasmaSprite = src/game/client/c_plasma.cpp src/game/client/c_plasma.cpp
| C_EntityFreezing = src/game/client/c_entityfreezing.h src/game/client/c_entityfreezing.h
| C_Plasma = src/game/client/c_plasma.cpp src/game/client/c_plasma.cpp
| C_EntityParticleTrail = src/game/client/c_entityparticletrail.cpp src/game/client/c_entityparticletrail.cpp
| CHudCommentary = src/game/client/c_point_commentary_node.cpp src/game/client/c_point_commentary_node.cpp
| C_EnvAmbientLight = src/game/client/c_env_ambient_light.h src/game/client/c_env_ambient_light.h
| C_PointCommentaryNode = src/game/client/c_point_commentary_node.cpp src/game/client/c_point_commentary_node.cpp
| C_EnvDOFController = src/game/client/c_env_dof_controller.cpp src/game/client/c_env_dof_controller.cpp
| C_PropDoorRotating = src/game/client/c_props.cpp src/game/client/c_props.cpp
| C_FogController = src/game/client/c_env_fog_controller.h src/game/client/c_env_fog_controller.h
| CPhysBoxMultiplayer = src/game/client/c_props.cpp src/game/client/c_props.cpp
| C_GlobalLight = src/game/client/c_env_global_light.cpp src/game/client/c_env_global_light.cpp
| CPhysicsPropMultiplayer = src/game/client/c_props.cpp src/game/client/c_props.cpp
| C_EnvParticleScript = src/game/client/c_env_particlescript.cpp src/game/client/c_env_particlescript.cpp
| C_Prop_Hallucination = src/game/client/c_prop_hallucination.cpp src/game/client/c_prop_hallucination.cpp
| C_EnvProjectedTexture = src/game/client/c_env_projectedtexture.h src/game/client/c_env_projectedtexture.h
| C_RagdollManager = src/game/client/c_ragdoll_manager.cpp src/game/client/c_ragdoll_manager.cpp
| C_EnvScreenOverlay = src/game/client/c_env_screenoverlay.cpp src/game/client/c_env_screenoverlay.cpp
| CRopeManager = src/game/client/c_rope.cpp src/game/client/c_rope.cpp
| C_EnvScreenEffect = src/game/client/c_env_screenoverlay.cpp src/game/client/c_env_screenoverlay.cpp
| CChoreoStringPool = src/game/client/c_sceneentity.cpp src/game/client/c_sceneentity.cpp
| C_EnvTonemapController = src/game/client/c_env_tonemap_controller.cpp src/game/client/c_env_tonemap_controller.cpp
| C_ShadowControl = src/game/client/c_shadowcontrol.cpp src/game/client/c_shadowcontrol.cpp
| C_FireSprite = src/game/client/c_fire_smoke.h src/game/client/c_fire_smoke.h
| C_SmokeStack = src/game/client/c_smokestack.cpp src/game/client/c_smokestack.cpp
| C_FireFromAboveSprite = src/game/client/c_fire_smoke.h src/game/client/c_fire_smoke.h
| SmokeStackParticle = src/game/client/c_smokestack.cpp src/game/client/c_smokestack.cpp
| C_FireSmoke = src/game/client/c_fire_smoke.h src/game/client/c_fire_smoke.h
| CRocketTrailParticle = src/game/client/c_smoke_trail.cpp src/game/client/c_smoke_trail.cpp
| CFireOverlay = src/game/client/c_fire_smoke.h src/game/client/c_fire_smoke.h
| CSmokeParticle = src/game/client/c_smoke_trail.cpp src/game/client/c_smoke_trail.cpp
| C_Fish = src/game/client/c_fish.cpp src/game/client/c_fish.cpp
| C_SporeTrail = src/game/client/c_smoke_trail.cpp src/game/client/c_smoke_trail.cpp
| CForceFeedback = src/game/client/c_forcefeedback.cpp src/game/client/c_forcefeedback.cpp
| C_SoundscapeSystem = src/game/client/c_soundscape.cpp src/game/client/c_soundscape.cpp
| C_FuncAreaPortalWindow = src/game/client/c_func_areaportalwindow.cpp src/game/client/c_func_areaportalwindow.cpp
| C_SpotlightEnd = src/game/client/c_spotlight_end.cpp src/game/client/c_spotlight_end.cpp
| C_BreakableSurface = src/game/client/c_func_breakablesurf.cpp src/game/client/c_func_breakablesurf.cpp
| C_ParticlePerformanceMonitor = src/game/client/c_sprite_perfmonitor.cpp src/game/client/c_sprite_perfmonitor.cpp
| CBreakableSurfaceProxy = src/game/client/c_func_breakablesurf.cpp src/game/client/c_func_breakablesurf.cpp
| C_SteamJet = src/game/client/c_steamjet.cpp src/game/client/c_steamjet.cpp
| C_FuncBrush = src/game/client/c_func_brush.h src/game/client/c_func_brush.h
| SteamJetParticle = src/game/client/c_steamjet.cpp src/game/client/c_steamjet.cpp
| C_FuncConveyor = src/game/client/c_func_conveyor.cpp src/game/client/c_func_conveyor.cpp
| CRagdollBoltEnumerator = src/game/client/c_stickybolt.cpp src/game/client/c_stickybolt.cpp
| CConveyorMaterialProxy = src/game/client/c_func_conveyor.cpp src/game/client/c_func_conveyor.cpp
| C_SunlightShadowControl = src/game/client/c_sunlightshadowcontrol.cpp src/game/client/c_sunlightshadowcontrol.cpp
| C_TEDust = src/game/client/c_func_dust.cpp src/game/client/c_func_dust.cpp
| C_TempEntsSystem = src/game/client/c_te.cpp src/game/client/c_te.cpp
| CFuncDustParticle = src/game/client/c_func_dust.h src/game/client/c_func_dust.h
| C_TestTraceline = src/game/client/c_testtraceline.cpp src/game/client/c_testtraceline.cpp
| CDustEffect = src/game/client/c_func_dust.h src/game/client/c_func_dust.h
| C_Test_ProxyToggle_Networkable = src/game/client/c_test_proxytoggle.cpp src/game/client/c_test_proxytoggle.cpp
| C_Func_Dust = src/game/client/c_func_dust.h src/game/client/c_func_dust.h
| C_TEMetalSparks = src/game/client/c_te_armorricochet.cpp src/game/client/c_te_armorricochet.cpp
| C_Func_LOD = src/game/client/c_func_lod.cpp src/game/client/c_func_lod.cpp
| C_TEArmorRicochet = src/game/client/c_te_armorricochet.cpp src/game/client/c_te_armorricochet.cpp
| C_FuncMoveLinear = src/game/client/c_func_movelinear.cpp src/game/client/c_func_movelinear.cpp
| C_TEBeamEntPoint = src/game/client/c_te_beamentpoint.cpp src/game/client/c_te_beamentpoint.cpp
| C_FuncOccluder = src/game/client/c_func_occluder.cpp src/game/client/c_func_occluder.cpp
| C_TEBeamEnts = src/game/client/c_te_beaments.cpp src/game/client/c_te_beaments.cpp
| C_FuncReflectiveGlass = src/game/client/c_func_reflective_glass.cpp src/game/client/c_func_reflective_glass.cpp
| C_TEBeamFollow = src/game/client/c_te_beamfollow.cpp src/game/client/c_te_beamfollow.cpp
| C_FuncRotating = src/game/client/c_func_rotating.cpp src/game/client/c_func_rotating.cpp
| C_TEBeamLaser = src/game/client/c_te_beamlaser.cpp src/game/client/c_te_beamlaser.cpp
| C_FuncSmokeVolume = src/game/client/c_func_smokevolume.cpp src/game/client/c_func_smokevolume.cpp
| C_TEBeamPoints = src/game/client/c_te_beampoints.cpp src/game/client/c_te_beampoints.cpp
| SmokeGrenadeParticle = src/game/client/c_func_smokevolume.cpp src/game/client/c_func_smokevolume.cpp
| C_TEBeamRing = src/game/client/c_te_beamring.cpp src/game/client/c_te_beamring.cpp
| C_FuncTrackTrain = src/game/client/c_func_tracktrain.cpp src/game/client/c_func_tracktrain.cpp
| C_TEBeamRingPoint = src/game/client/c_te_beamringpoint.cpp src/game/client/c_te_beamringpoint.cpp
| C_GameInstructor = src/game/client/c_gameinstructor.h src/game/client/c_gameinstructor.h
| C_TEBeamSpline = src/game/client/c_te_beamspline.cpp src/game/client/c_te_beamspline.cpp
| C_Gib = src/game/client/c_gib.h src/game/client/c_gib.h
| C_TEBloodSprite = src/game/client/c_te_bloodsprite.cpp src/game/client/c_te_bloodsprite.cpp
| CAntlionGibManager = src/game/client/c_gib.h src/game/client/c_gib.h
| C_TEBloodStream = src/game/client/c_te_bloodstream.cpp src/game/client/c_te_bloodstream.cpp
| C_Hairball = src/game/client/c_hairball.cpp src/game/client/c_hairball.cpp
| C_TEBreakModel = src/game/client/c_te_breakmodel.cpp src/game/client/c_te_breakmodel.cpp
| CHairballDelegate = src/game/client/c_hairball.cpp src/game/client/c_hairball.cpp
| C_TEBSPDecal = src/game/client/c_te_bspdecal.cpp src/game/client/c_te_bspdecal.cpp
| C_TEGaussExplosion = src/game/client/c_impact_effects.cpp src/game/client/c_impact_effects.cpp
| C_TEBubbles = src/game/client/c_te_bubbles.cpp src/game/client/c_te_bubbles.cpp
| CDustParticle = src/game/client/c_impact_effects.h src/game/client/c_impact_effects.h
| C_TEBubbleTrail = src/game/client/c_te_bubbletrail.cpp src/game/client/c_te_bubbletrail.cpp
| C_InfoOverlayAccessor = src/game/client/c_info_overlay_accessor.cpp src/game/client/c_info_overlay_accessor.cpp
| C_TEClientProjectile = src/game/client/c_te_clientprojectile.cpp src/game/client/c_te_clientprojectile.cpp
| C_LightGlowOverlay = src/game/client/c_lightglow.cpp src/game/client/c_lightglow.cpp
| C_TEDecal = src/game/client/c_te_decal.cpp src/game/client/c_te_decal.cpp
| C_LightGlow = src/game/client/c_lightglow.cpp src/game/client/c_lightglow.cpp
| C_TEDynamicLight = src/game/client/c_te_dynamiclight.cpp src/game/client/c_te_dynamiclight.cpp
| C_MaterialModifyControl = src/game/client/C_MaterialModifyControl.cpp src/game/client/C_MaterialModifyControl.cpp
| C_TEEffectDispatch = src/game/client/c_te_effect_dispatch.cpp src/game/client/c_te_effect_dispatch.cpp
| CMaterialModifyProxy = src/game/client/C_MaterialModifyControl.cpp src/game/client/C_MaterialModifyControl.cpp
| C_TEEnergySplash = src/game/client/c_te_energysplash.cpp src/game/client/c_te_energysplash.cpp
| CMaterialModifyAnimatedProxy = src/game/client/C_MaterialModifyControl.cpp src/game/client/C_MaterialModifyControl.cpp
| C_TEExplosion = src/game/client/c_te_explosion.cpp src/game/client/c_te_explosion.cpp
| C_MemoryLog = src/game/client/c_memorylog.h src/game/client/c_memorylog.h
| C_TEFizz = src/game/client/c_te_fizz.cpp src/game/client/c_te_fizz.cpp
| C_MovieDisplay = src/game/client/c_movie_display.h src/game/client/c_movie_display.h
| C_TEFootprintDecal = src/game/client/c_te_footprint.cpp src/game/client/c_te_footprint.cpp
| C_MovieExplosion = src/game/client/c_movie_explosion.cpp src/game/client/c_movie_explosion.cpp
| C_TEShatterSurface = src/game/client/c_te_glassshatter.cpp src/game/client/c_te_glassshatter.cpp
| C_ParticleFire = src/game/client/c_particle_fire.cpp src/game/client/c_particle_fire.cpp
| C_TEGlowSprite = src/game/client/c_te_glowsprite.cpp src/game/client/c_te_glowsprite.cpp
| FireParticle = src/game/client/c_particle_fire.cpp src/game/client/c_particle_fire.cpp
| C_TEImpact = src/game/client/c_te_impact.cpp src/game/client/c_te_impact.cpp
| C_ParticleSmokeGrenade = src/game/client/c_particle_smokegrenade.cpp src/game/client/c_particle_smokegrenade.cpp
| C_TEKillPlayerAttachments = src/game/client/c_te_killplayerattachments.cpp src/game/client/c_te_killplayerattachments.cpp
| SmokeGrenadeParticle = src/game/client/c_particle_smokegrenade.cpp src/game/client/c_particle_smokegrenade.cpp
| C_TELargeFunnel = src/game/client/c_te_largefunnel.cpp src/game/client/c_te_largefunnel.cpp
| C_ParticleSystem = src/game/client/c_particle_system.cpp src/game/client/c_particle_system.cpp
| C_TEMuzzleFlash = src/game/client/c_te_muzzleflash.cpp src/game/client/c_te_muzzleflash.cpp
| C_PhysBox = src/game/client/c_physbox.h src/game/client/c_physbox.h
| C_TEPhysicsProp = src/game/client/c_te_physicsprop.cpp src/game/client/c_te_physicsprop.cpp
| C_PhysicsProp = src/game/client/c_physicsprop.h src/game/client/c_physicsprop.h
| C_TEPlayerDecal = src/game/client/c_te_playerdecal.cpp src/game/client/c_te_playerdecal.cpp
| C_StatueProp = src/game/client/c_physics_prop_statue.h src/game/client/c_physics_prop_statue.h
| C_TEProjectedDecal = src/game/client/c_te_projecteddecal.cpp src/game/client/c_te_projecteddecal.cpp
| C_PhysMagnet = src/game/client/c_physmagnet.cpp src/game/client/c_physmagnet.cpp
| C_TEShowLine = src/game/client/c_te_showline.cpp src/game/client/c_te_showline.cpp
| CPixelVisibilitySystem = src/game/client/c_pixel_visibility.cpp src/game/client/c_pixel_visibility.cpp
| C_TESmoke = src/game/client/c_te_smoke.cpp src/game/client/c_te_smoke.cpp
| CTraceFilterGlow = src/game/client/c_pixel_visibility.cpp src/game/client/c_pixel_visibility.cpp
| C_TESparks = src/game/client/c_te_sparks.cpp src/game/client/c_te_sparks.cpp
| C_PlasmaSprite = src/game/client/c_plasma.cpp src/game/client/c_plasma.cpp
| C_TESprite = src/game/client/c_te_sprite.cpp src/game/client/c_te_sprite.cpp
| C_Plasma = src/game/client/c_plasma.cpp src/game/client/c_plasma.cpp
| C_TESpriteSpray = src/game/client/c_te_spritespray.cpp src/game
| C_PlayerResource = src/game/client/c_playerresource.h src/game/client/c_playerresource.h
| C_PointCamera = src/game/client/c_point_camera.h src/game/client/c_point_camera.h
| CHudCommentary = src/game/client/c_point_commentary_node.cpp src/game/client/c_point_commentary_node.cpp
| C_PointCommentaryNode = src/game/client/c_point_commentary_node.cpp src/game/client/c_point_commentary_node.cpp
| C_PostProcessController = src/game/client/c_postprocesscontroller.h src/game/client/c_postprocesscontroller.h
| C_PropDoorRotating = src/game/client/c_props.cpp src/game/client/c_props.cpp
 

Latest revision as of 01:59, 5 August 2024