Template:CD/classlinkfull/asw/switch: Difference between revisions
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(Created page with "[https://github.com/ReactiveDrop/reactivedrop_public_src/tree/reactivedrop_beta/{{#switch: {{{1}}} | State = src/common/lodepng.h src/common/lodepng.h | CAchievementNotificati...") |
m (Nescius moved page Template:CD/classlinkfull/asw to Template:CD/classlinkfull/asw/switch) |
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{{#switch: {{{file|}}} | |||
| cpp = {{#switch: {{{1}}} | |||
| CAnimatedEntityTextureProxy = src/game/client/animatedentitytextureproxy.cpp src/game/client/animatedentitytextureproxy.cpp | |||
| CAnimatedOffsetTextureProxy = src/game/client/animatedoffsettextureproxy.cpp src/game/client/animatedoffsettextureproxy.cpp | |||
| CAnimatedTextureProxy = src/game/client/animatedtextureproxy.cpp src/game/client/animatedtextureproxy.cpp | |||
| CAnimateSpecificTexture = src/game/client/AnimateSpecificTextureProxy.cpp src/game/client/AnimateSpecificTextureProxy.cpp | |||
| CCamoTextureRegen = src/game/client/camomaterialproxy.cpp src/game/client/camomaterialproxy.cpp | |||
| CCamoMaterialProxy = src/game/client/camomaterialproxy.cpp src/game/client/camomaterialproxy.cpp | |||
| CBoundedCvar_Predict = src/game/client/cdll_bounded_cvars.cpp src/game/client/cdll_bounded_cvars.cpp | |||
| CBoundedCvar_InterpRatio = src/game/client/cdll_bounded_cvars.cpp src/game/client/cdll_bounded_cvars.cpp | |||
| CBoundedCvar_Interp = src/game/client/cdll_bounded_cvars.cpp src/game/client/cdll_bounded_cvars.cpp | |||
| CGameClientExports = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp | |||
| CClientDLLSharedAppSystems = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp | |||
| CHLVoiceStatusHelper = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp | |||
| CHLClient = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp | |||
| CKeyBindingListenerMgr = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp | |||
| CClientMaterialSystem = src/game/client/cdll_client_int.cpp src/game/client/cdll_client_int.cpp | |||
| CPrecacheOtherList = src/game/client/cdll_util.cpp src/game/client/cdll_util.cpp | |||
| CClassMap = src/game/client/classmap.cpp src/game/client/classmap.cpp | |||
| CClientLeafSystem = src/game/client/clientleafsystem.cpp src/game/client/clientleafsystem.cpp | |||
| CClientShadowMgr = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp | |||
| CVisibleShadowList = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp | |||
| CShadowLeafEnum = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp | |||
| CShadowProxy = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp | |||
| CShadowModelProxy = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp | |||
| CEffectsList = src/game/client/clientsideeffects.cpp src/game/client/clientsideeffects.cpp | |||
| CBulletWhizTimer = src/game/client/clientsideeffects_test.cpp src/game/client/clientsideeffects_test.cpp | |||
| CConVarMaterialProxy = src/game/client/convarproxy.cpp src/game/client/convarproxy.cpp | |||
| CCycleMaterialProxy = src/game/client/cycleproxy.cpp src/game/client/cycleproxy.cpp | |||
| C_AI_BaseHumanoid = src/game/client/c_ai_basehumanoid.cpp src/game/client/c_ai_basehumanoid.cpp | |||
| C_BaseAnimatingGameSystem = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp | |||
| CTraceFilterSkipNPCsAndPlayers = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp | |||
| C_BoneFollower = src/game/client/c_baseanimating.cpp src/game/client/c_baseanimating.cpp | |||
| CRecordingList = src/game/client/c_baseentity.cpp src/game/client/c_baseentity.cpp | |||
| CFlexSceneFileManager = src/game/client/c_baseflex.cpp src/game/client/c_baseflex.cpp | |||
| C_BeamSpotLight = src/game/client/c_beamspotlight.cpp src/game/client/c_beamspotlight.cpp | |||
| C_ColorCorrectionVolume = src/game/client/c_colorcorrectionvolume.cpp src/game/client/c_colorcorrectionvolume.cpp | |||
| C_DynamicLight = src/game/client/c_dynamiclight.cpp src/game/client/c_dynamiclight.cpp | |||
| CPrecipHack = src/game/client/c_effects.cpp src/game/client/c_effects.cpp | |||
| C_EnvWind = src/game/client/c_effects.cpp src/game/client/c_effects.cpp | |||
| CEmberEmitter = src/game/client/c_effects.cpp src/game/client/c_effects.cpp | |||
| C_Embers = src/game/client/c_effects.cpp src/game/client/c_effects.cpp | |||
| C_QuadraticBeam = src/game/client/c_effects.cpp src/game/client/c_effects.cpp | |||
| SnowFallEffect = src/game/client/c_effects.cpp src/game/client/c_effects.cpp | |||
| CSnowFallManager = src/game/client/c_effects.cpp src/game/client/c_effects.cpp | |||
| C_EntityParticleTrail = src/game/client/c_entityparticletrail.cpp src/game/client/c_entityparticletrail.cpp | |||
| C_EnvDOFController = src/game/client/c_env_dof_controller.cpp src/game/client/c_env_dof_controller.cpp | |||
| C_GlobalLight = src/game/client/c_env_global_light.cpp src/game/client/c_env_global_light.cpp | |||
| C_EnvParticleScript = src/game/client/c_env_particlescript.cpp src/game/client/c_env_particlescript.cpp | |||
| C_EnvScreenOverlay = src/game/client/c_env_screenoverlay.cpp src/game/client/c_env_screenoverlay.cpp | |||
| C_EnvScreenEffect = src/game/client/c_env_screenoverlay.cpp src/game/client/c_env_screenoverlay.cpp | |||
| C_EnvTonemapController = src/game/client/c_env_tonemap_controller.cpp src/game/client/c_env_tonemap_controller.cpp | |||
| C_Fish = src/game/client/c_fish.cpp src/game/client/c_fish.cpp | |||
| CForceFeedback = src/game/client/c_forcefeedback.cpp src/game/client/c_forcefeedback.cpp | |||
| C_FuncAreaPortalWindow = src/game/client/c_func_areaportalwindow.cpp src/game/client/c_func_areaportalwindow.cpp | |||
| C_BreakableSurface = src/game/client/c_func_breakablesurf.cpp src/game/client/c_func_breakablesurf.cpp | |||
| CBreakableSurfaceProxy = src/game/client/c_func_breakablesurf.cpp src/game/client/c_func_breakablesurf.cpp | |||
| C_FuncConveyor = src/game/client/c_func_conveyor.cpp src/game/client/c_func_conveyor.cpp | |||
| CConveyorMaterialProxy = src/game/client/c_func_conveyor.cpp src/game/client/c_func_conveyor.cpp | |||
| C_TEDust = src/game/client/c_func_dust.cpp src/game/client/c_func_dust.cpp | |||
| C_Func_LOD = src/game/client/c_func_lod.cpp src/game/client/c_func_lod.cpp | |||
| C_FuncMoveLinear = src/game/client/c_func_movelinear.cpp src/game/client/c_func_movelinear.cpp | |||
| C_FuncOccluder = src/game/client/c_func_occluder.cpp src/game/client/c_func_occluder.cpp | |||
| C_FuncReflectiveGlass = src/game/client/c_func_reflective_glass.cpp src/game/client/c_func_reflective_glass.cpp | |||
| C_FuncRotating = src/game/client/c_func_rotating.cpp src/game/client/c_func_rotating.cpp | |||
| C_FuncSmokeVolume = src/game/client/c_func_smokevolume.cpp src/game/client/c_func_smokevolume.cpp | |||
| SmokeGrenadeParticle = src/game/client/c_func_smokevolume.cpp src/game/client/c_func_smokevolume.cpp | |||
| C_FuncTrackTrain = src/game/client/c_func_tracktrain.cpp src/game/client/c_func_tracktrain.cpp | |||
| C_Hairball = src/game/client/c_hairball.cpp src/game/client/c_hairball.cpp | |||
| CHairballDelegate = src/game/client/c_hairball.cpp src/game/client/c_hairball.cpp | |||
| C_TEGaussExplosion = src/game/client/c_impact_effects.cpp src/game/client/c_impact_effects.cpp | |||
| C_InfoOverlayAccessor = src/game/client/c_info_overlay_accessor.cpp src/game/client/c_info_overlay_accessor.cpp | |||
| C_LightGlowOverlay = src/game/client/c_lightglow.cpp src/game/client/c_lightglow.cpp | |||
| C_LightGlow = src/game/client/c_lightglow.cpp src/game/client/c_lightglow.cpp | |||
| C_MaterialModifyControl = src/game/client/C_MaterialModifyControl.cpp src/game/client/C_MaterialModifyControl.cpp | |||
| CMaterialModifyProxy = src/game/client/C_MaterialModifyControl.cpp src/game/client/C_MaterialModifyControl.cpp | |||
| CMaterialModifyAnimatedProxy = src/game/client/C_MaterialModifyControl.cpp src/game/client/C_MaterialModifyControl.cpp | |||
| C_MovieExplosion = src/game/client/c_movie_explosion.cpp src/game/client/c_movie_explosion.cpp | |||
| C_ParticleFire = src/game/client/c_particle_fire.cpp src/game/client/c_particle_fire.cpp | |||
| FireParticle = src/game/client/c_particle_fire.cpp src/game/client/c_particle_fire.cpp | |||
| C_ParticleSmokeGrenade = src/game/client/c_particle_smokegrenade.cpp src/game/client/c_particle_smokegrenade.cpp | |||
| SmokeGrenadeParticle = src/game/client/c_particle_smokegrenade.cpp src/game/client/c_particle_smokegrenade.cpp | |||
| C_ParticleSystem = src/game/client/c_particle_system.cpp src/game/client/c_particle_system.cpp | |||
| C_PhysMagnet = src/game/client/c_physmagnet.cpp src/game/client/c_physmagnet.cpp | |||
| CPixelVisibilitySystem = src/game/client/c_pixel_visibility.cpp src/game/client/c_pixel_visibility.cpp | |||
| CTraceFilterGlow = src/game/client/c_pixel_visibility.cpp src/game/client/c_pixel_visibility.cpp | |||
| C_PlasmaSprite = src/game/client/c_plasma.cpp src/game/client/c_plasma.cpp | |||
| C_Plasma = src/game/client/c_plasma.cpp src/game/client/c_plasma.cpp | |||
| CHudCommentary = src/game/client/c_point_commentary_node.cpp src/game/client/c_point_commentary_node.cpp | |||
| C_PointCommentaryNode = src/game/client/c_point_commentary_node.cpp src/game/client/c_point_commentary_node.cpp | |||
| C_PropDoorRotating = src/game/client/c_props.cpp src/game/client/c_props.cpp | |||
| CPhysBoxMultiplayer = src/game/client/c_props.cpp src/game/client/c_props.cpp | |||
| CPhysicsPropMultiplayer = src/game/client/c_props.cpp src/game/client/c_props.cpp | |||
| C_Prop_Hallucination = src/game/client/c_prop_hallucination.cpp src/game/client/c_prop_hallucination.cpp | |||
| C_RagdollManager = src/game/client/c_ragdoll_manager.cpp src/game/client/c_ragdoll_manager.cpp | |||
| CRopeManager = src/game/client/c_rope.cpp src/game/client/c_rope.cpp | |||
| CChoreoStringPool = src/game/client/c_sceneentity.cpp src/game/client/c_sceneentity.cpp | |||
| C_ShadowControl = src/game/client/c_shadowcontrol.cpp src/game/client/c_shadowcontrol.cpp | |||
| C_SmokeStack = src/game/client/c_smokestack.cpp src/game/client/c_smokestack.cpp | |||
| SmokeStackParticle = src/game/client/c_smokestack.cpp src/game/client/c_smokestack.cpp | |||
| CRocketTrailParticle = src/game/client/c_smoke_trail.cpp src/game/client/c_smoke_trail.cpp | |||
| CSmokeParticle = src/game/client/c_smoke_trail.cpp src/game/client/c_smoke_trail.cpp | |||
| C_SporeTrail = src/game/client/c_smoke_trail.cpp src/game/client/c_smoke_trail.cpp | |||
| C_SoundscapeSystem = src/game/client/c_soundscape.cpp src/game/client/c_soundscape.cpp | |||
| C_SpotlightEnd = src/game/client/c_spotlight_end.cpp src/game/client/c_spotlight_end.cpp | |||
| C_ParticlePerformanceMonitor = src/game/client/c_sprite_perfmonitor.cpp src/game/client/c_sprite_perfmonitor.cpp | |||
| C_SteamJet = src/game/client/c_steamjet.cpp src/game/client/c_steamjet.cpp | |||
| SteamJetParticle = src/game/client/c_steamjet.cpp src/game/client/c_steamjet.cpp | |||
| CRagdollBoltEnumerator = src/game/client/c_stickybolt.cpp src/game/client/c_stickybolt.cpp | |||
| C_SunlightShadowControl = src/game/client/c_sunlightshadowcontrol.cpp src/game/client/c_sunlightshadowcontrol.cpp | |||
| C_TempEntsSystem = src/game/client/c_te.cpp src/game/client/c_te.cpp | |||
| C_TestTraceline = src/game/client/c_testtraceline.cpp src/game/client/c_testtraceline.cpp | |||
| C_Test_ProxyToggle_Networkable = src/game/client/c_test_proxytoggle.cpp src/game/client/c_test_proxytoggle.cpp | |||
| C_TEMetalSparks = src/game/client/c_te_armorricochet.cpp src/game/client/c_te_armorricochet.cpp | |||
| C_TEArmorRicochet = src/game/client/c_te_armorricochet.cpp src/game/client/c_te_armorricochet.cpp | |||
| C_TEBeamEntPoint = src/game/client/c_te_beamentpoint.cpp src/game/client/c_te_beamentpoint.cpp | |||
| C_TEBeamEnts = src/game/client/c_te_beaments.cpp src/game/client/c_te_beaments.cpp | |||
| C_TEBeamFollow = src/game/client/c_te_beamfollow.cpp src/game/client/c_te_beamfollow.cpp | |||
| C_TEBeamLaser = src/game/client/c_te_beamlaser.cpp src/game/client/c_te_beamlaser.cpp | |||
| C_TEBeamPoints = src/game/client/c_te_beampoints.cpp src/game/client/c_te_beampoints.cpp | |||
| C_TEBeamRing = src/game/client/c_te_beamring.cpp src/game/client/c_te_beamring.cpp | |||
| C_TEBeamRingPoint = src/game/client/c_te_beamringpoint.cpp src/game/client/c_te_beamringpoint.cpp | |||
| C_TEBeamSpline = src/game/client/c_te_beamspline.cpp src/game/client/c_te_beamspline.cpp | |||
| C_TEBloodSprite = src/game/client/c_te_bloodsprite.cpp src/game/client/c_te_bloodsprite.cpp | |||
| C_TEBloodStream = src/game/client/c_te_bloodstream.cpp src/game/client/c_te_bloodstream.cpp | |||
| C_TEBreakModel = src/game/client/c_te_breakmodel.cpp src/game/client/c_te_breakmodel.cpp | |||
| C_TEBSPDecal = src/game/client/c_te_bspdecal.cpp src/game/client/c_te_bspdecal.cpp | |||
| C_TEBubbles = src/game/client/c_te_bubbles.cpp src/game/client/c_te_bubbles.cpp | |||
| C_TEBubbleTrail = src/game/client/c_te_bubbletrail.cpp src/game/client/c_te_bubbletrail.cpp | |||
| C_TEClientProjectile = src/game/client/c_te_clientprojectile.cpp src/game/client/c_te_clientprojectile.cpp | |||
| C_TEDecal = src/game/client/c_te_decal.cpp src/game/client/c_te_decal.cpp | |||
| C_TEDynamicLight = src/game/client/c_te_dynamiclight.cpp src/game/client/c_te_dynamiclight.cpp | |||
| C_TEEffectDispatch = src/game/client/c_te_effect_dispatch.cpp src/game/client/c_te_effect_dispatch.cpp | |||
| C_TEEnergySplash = src/game/client/c_te_energysplash.cpp src/game/client/c_te_energysplash.cpp | |||
| C_TEExplosion = src/game/client/c_te_explosion.cpp src/game/client/c_te_explosion.cpp | |||
| C_TEFizz = src/game/client/c_te_fizz.cpp src/game/client/c_te_fizz.cpp | |||
| C_TEFootprintDecal = src/game/client/c_te_footprint.cpp src/game/client/c_te_footprint.cpp | |||
| C_TEShatterSurface = src/game/client/c_te_glassshatter.cpp src/game/client/c_te_glassshatter.cpp | |||
| C_TEGlowSprite = src/game/client/c_te_glowsprite.cpp src/game/client/c_te_glowsprite.cpp | |||
| C_TEImpact = src/game/client/c_te_impact.cpp src/game/client/c_te_impact.cpp | |||
| C_TEKillPlayerAttachments = src/game/client/c_te_killplayerattachments.cpp src/game/client/c_te_killplayerattachments.cpp | |||
| C_TELargeFunnel = src/game/client/c_te_largefunnel.cpp src/game/client/c_te_largefunnel.cpp | |||
| C_TEMuzzleFlash = src/game/client/c_te_muzzleflash.cpp src/game/client/c_te_muzzleflash.cpp | |||
| C_TEPhysicsProp = src/game/client/c_te_physicsprop.cpp src/game/client/c_te_physicsprop.cpp | |||
| C_TEPlayerDecal = src/game/client/c_te_playerdecal.cpp src/game/client/c_te_playerdecal.cpp | |||
| C_TEProjectedDecal = src/game/client/c_te_projecteddecal.cpp src/game/client/c_te_projecteddecal.cpp | |||
| C_TEShowLine = src/game/client/c_te_showline.cpp src/game/client/c_te_showline.cpp | |||
| C_TESmoke = src/game/client/c_te_smoke.cpp src/game/client/c_te_smoke.cpp | |||
| C_TESparks = src/game/client/c_te_sparks.cpp src/game/client/c_te_sparks.cpp | |||
| C_TESprite = src/game/client/c_te_sprite.cpp src/game/client/c_te_sprite.cpp | |||
| C_TESpriteSpray = src/game/client/c_te_spritespray.cpp src/game | |||