Talk:HL2:Awakening: Difference between revisions

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(fix for hdr bug)
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=Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight =
(all after the august 2006 sdk update)


* '''Q:''' Whats the deal with Sourcesdk base?
: Do I need to copy the dll's to my mod?
: Do I need to inform the players to download it or does it install on its own when trying custom mods?
* '''Q:''' Is the commentary stuff working for mods too? can't find the entity.
* '''Bug:''' env_tonemap controller is not recognized
* '''Bug:''' Buggy has no weapon
* '''Bug:''' func_door_rotating acts as func_rotating
* '''Bug:''' func_breakable_surf are mutch darker as they were before (especially when broken)
* '''Bug:''' the game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads.
:No error report just a sound and back in desktop.
==Fixes==
* '''Bug:''' I am experiencing weird stuff on citadel textures in HDR mode on my latest map:
:[http://www.bluestrike.be/tempspul/aw_map40012.jpg |http://www.bluestrike.be/tempspul/aw_map40012.jpg]
:[http://www.bluestrike.be/tempspul/aw_map40013.jpg |http://www.bluestrike.be/tempspul/aw_map40013.jpg]
:[http://www.bluestrike.be/tempspul/aw_map40014.jpg |http://www.bluestrike.be/tempspul/aw_map40014.jpg]
:(reflecting sprites on the come from a nearby shaft)
:[http://www.bluestrike.be/tempspul/bonus10001.jpg |http://www.bluestrike.be/tempspul/bonus10001.jpg]
::--> '''Fix:''' Reflective materials need tuned down envmaptints in HDR, see EP1 materials/metals for examples.

Latest revision as of 10:06, 21 December 2006