Talk:HL2:Awakening: Difference between revisions

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==Problems/ questions that I want fixed/ awnsered before beta testing ==


* Whats the deal with Sourcesdk base?
: Do I need to copy the dll's to my mod?
: Do I need to inform the players to download it or does it install on its own when trying custom mods?
* Is the commentary stuff working for mods too? can't find the entity.
* Bug: env_tonemap controller is not recognized
* Bug: Buggy has no weapon
* Bug: func_door_rotating acts as func_rotating
* Bug: I am expiriencing weird stuff on citadell textures in hdr mode on my latest map:
:[http://www.bluestrike.be/tempspul/aw_map40012.jpg |http://www.bluestrike.be/tempspul/aw_map40012.jpg]
:[http://www.bluestrike.be/tempspul/aw_map40013.jpg |http://www.bluestrike.be/tempspul/aw_map40013.jpg]
:[http://www.bluestrike.be/tempspul/aw_map40014.jpg |http://www.bluestrike.be/tempspul/aw_map40014.jpg]
:(reflecting sprites on the come from a nearby shaft)
:[http://www.bluestrike.be/tempspul/bonus10001.jpg |http://www.bluestrike.be/tempspul/bonus10001.jpg]
* Bug: func_breakable_surf are mutch darker as they were before (especially when broken)

Latest revision as of 10:06, 21 December 2006