Talk:Npc enemyfinder: Difference between revisions
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==Usable in HL2DM ?== | ==Usable in HL2DM ?== | ||
This entity is in the HL2:Deathmatch FGD, but doesn't seem to work ingame. I copy/pasted the one that's on the roof of the [[Nexus Building]] at the end of Half-Life 2, I placed an ai_relationship to set the npc_enemyfinder to hate the player (it works with antlions or headcrabs) but it doesn't seem to wake up. So, I'm wondering if this entity is usable in HL2:Deathmatch or not. | This entity is in the HL2:Deathmatch FGD, but doesn't seem to work ingame. I copy/pasted the one that's on the roof of the [[Nexus Building]] at the end of Half-Life 2, I placed an [[ai_relationship]] to set the [[npc_enemyfinder]] to hate the player (it works with antlions or headcrabs) but it doesn't seem to wake up. So, I'm wondering if this entity is usable in HL2:Deathmatch or not. | ||
==What?== | |||
What ''is'' this entity anyway? --[[User:Darthkillyou|Darthkillyou]] 12:53, 9 May 2007 (PDT) | |||
:It's very simple, it's an invisible npc that tells the other npcs in it's sqaud where the player is, if it sees him. Usefull for assulting the player, dynamicly. | |||
Oh, I see now.--[[User:Darthkillyou|Darthkillyou]] 21:22, 16 May 2007 (PDT) |
Latest revision as of 21:22, 16 May 2007
Usable in HL2DM ?
This entity is in the HL2:Deathmatch FGD, but doesn't seem to work ingame. I copy/pasted the one that's on the roof of the Nexus Building at the end of Half-Life 2, I placed an ai_relationship to set the npc_enemyfinder to hate the player (it works with antlions or headcrabs) but it doesn't seem to wake up. So, I'm wondering if this entity is usable in HL2:Deathmatch or not.
What?
What is this entity anyway? --Darthkillyou 12:53, 9 May 2007 (PDT)
- It's very simple, it's an invisible npc that tells the other npcs in it's sqaud where the player is, if it sees him. Usefull for assulting the player, dynamicly.
Oh, I see now.--Darthkillyou 21:22, 16 May 2007 (PDT)