Template:I BasePropPhysics: Difference between revisions

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* {{i studiomodel}}
* '''Wake'''
: Wake up this physics object, if it is sleeping.
* '''Sleep'''
: Put this physics object to sleep. It will wake if given the Wake input, or if force is applied to it. Note that physics objects go to sleep automatically after coming to rest for a while, so you don't really need to use this.
* '''EnableMotion'''
: Enable physics motion/collision response.
* '''DisableMotion'''
: Disable physics motion/collision response.
* '''DisableFloating'''
: Disable fluid/floating simulation to reduce cost.
* '''physdamagescale <float>'''
: Set the Physics Impact Damage Scale for this character.
: {{note|0 means this feature is disabled for backwards compatibility.}}
* '''EnableDamageForces'''
: Damaging the entity applies physics forces to it.
* '''DisableDamageForces'''
: Damaging the entity does *not* apply physics forces to it.

Latest revision as of 07:56, 2 July 2024

Note.pngNote:Page left for viewable history, content moved to prop_physics