Template:Hl1 kv zhlt invisible: Difference between revisions

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(Created page with "{{KV|Don't Render (ZHLT 3+)|intn=zhlt_invisible|boolean| Treat all faces as if they were textured with NULL.}} :{{tip|Use this on triggers which use custom textures instead of...")
 
(explain zhlt_hidden and zhlt_striprad)
 
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<onlyinclude>{{#ifeq:{{{notitle|}}}||{{minititle|ZHLT}}}}
{{KV|Don't Render (ZHLT 3+)|intn=zhlt_invisible|boolean|
{{KV|Don't Render (ZHLT 3+)|intn=zhlt_invisible|boolean|
Treat all faces as if they were textured with NULL.}}
Treat all faces as if they were textured with NULL.}}
:{{tip|Use this on triggers which use custom textures instead of AAATRIGGER or NULL, such as ladders.}}
:{{tip|Use this on triggers which use custom textures instead of AAATRIGGER or NULL, such as ladders.}}
{{Kv|Custom Hull 1 (VHLT+)|intn=zhlt_hull1|target_destination}}
{{Kv|Custom Hull 2 (VHLT+)|intn=zhlt_hull2|target_destination}}
{{Kv|Custom Hull 3 (VHLT+)|intn=zhlt_hull3|target_destination|
Which named [[info_hullshape]] entity to use for the specified clipping hull.
}}
{{Kv|Mins/Maxs (VHLT+)|intn=zhlt_minsmaxs|mins vector + maxs vector|
Override this entity's [[bounding box]].}}
{{kv|zhlt_transform|intn=zhlt_transform|???|}}
{{kv|Never visible (VHLT+)|intn=zhlt_hidden|boolean|
Don't create marksurfaces for this entity, resulting in it being treated by VIS as never visible.}}
:{{tip|The {{code|_HIDDEN}} texture suffix does the same thing, but also works on world brushes, which are used for model lighting.}}
{{kv|Strip lightmaps after compiling (VHLT+)|intn=zhlt_striprad|boolean|
Undefines the lightmaps for brushes on this entity after compiling, resulting in the faces being fullbright and not using up [[allocblock]]. Unlike TEX_SPECIAL, faces with zhlt_striprad will still affect bounced lighting.}}
</onlyinclude>

Latest revision as of 23:10, 2 September 2024

ZHLT:

Don't Render (ZHLT 3+) (zhlt_invisible) <boolean>
Treat all faces as if they were textured with NULL.
Tip.pngTip:Use this on triggers which use custom textures instead of AAATRIGGER or NULL, such as ladders.
Custom Hull 1 (VHLT+) (zhlt_hull1) <targetname>
Custom Hull 2 (VHLT+) (zhlt_hull2) <targetname>
Custom Hull 3 (VHLT+) (zhlt_hull3) <targetname>
Which named info_hullshape entity to use for the specified clipping hull.
Mins/Maxs (VHLT+) (zhlt_minsmaxs) <mins vector + maxs vector>
Override this entity's bounding box.
zhlt_transform (zhlt_transform) <???>
Never visible (VHLT+) (zhlt_hidden) <boolean>
Don't create marksurfaces for this entity, resulting in it being treated by VIS as never visible.
Tip.pngTip:The _HIDDEN texture suffix does the same thing, but also works on world brushes, which are used for model lighting.
Strip lightmaps after compiling (VHLT+) (zhlt_striprad) <boolean>
Undefines the lightmaps for brushes on this entity after compiling, resulting in the faces being fullbright and not using up allocblock. Unlike TEX_SPECIAL, faces with zhlt_striprad will still affect bounced lighting.