Template:Archived Page History/Counter-Strike: Condition Zero/en: Difference between revisions

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{{APH|Counter-Strike: Condition Zero}}
 
{{cscz|4}} is an offering of single and multiplayer content with its Tour of Duty campaign, a large number of skirmish modes, updates, and new content for {{cs|3.1}}'s award-winning multiplayer gameplay, plus over 12 bonus single-player missions.
 
Official Condition Zero versions of the official Counter-Strike maps use the prefixes {{mono|"de"}} (Bomb Defusal) and {{mono|"cs"}} (Hostage Rescue) with the suffix {{mono|"cz"}} at the end (example: {{mono|"de_dust2_cz"}}). All maps installed in the Counter-Strike 1.6 directory can be accessed from Condition Zero as well.
 
Condition Zero's primary claim to fame is the included bots, which can be used to simulate multiplayer matches or to increase the number of players in a real multiplayer match. The bots feature excellent AI and have numerous configuration options to provide a better playing experience.
 
Condition Zero was originally developed by Rogue Entertainment who were forced to scrap the project after internal problems resulting in Rogue's closure. Following Rogue's attempt, {{gs|4.1}} was tasked with the job of creating Condition Zero. Gearbox's version was widely publicized, however, after many delays, Valve eventually passed the job onto Ritual Entertainment. [[Ritual|Ritual Entertainment]]'s attempt was eventually scrapped, however, their work was modified and released as {{czds|3.1}}. Condition Zero was finally completed by {{trs|4.1}} and {{valve|4.1|nt=1}}.

Latest revision as of 14:24, 18 August 2024

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